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Thanks for the feedback! Each level has its own rules. We did not have time to fix the dialogue system, because the player is not told the rules of passage. I can be Virgilius and say: "We sail up for the second circle. The guardian of this place is Cerberus. It devours the souls of those who have no patience or desire to think. Follow the torches on the left side of the walls."

Ah, OK. I assumed following the arrows was wrong and tried looking around for another exit, but I didn't see one. When a game is buggy, it's difficult to tell what's by design and what's an error.

Dialogues were a very important part, it is a pity that they did not have time to implement them. This game is very important to me because I want to add it to my portfolio, so this month I plan to finalize everything that I have planned. I will be glad if you rate the updated version :)