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Overall  4.5
Fun game (not biased because bullet hell lol).

Gameplay  4.5
Some patterns have some hiccups but overall solid. 
Stage is kinda nothing as it currently is.  
Minor gripe with how your character can fully hug the screen borders, I'm used to how official games have some margin so that your sprite is always mostly visible, just messes with muscle memory with bottomhugs.

Concept  4
It's a bullet hell, works perfectly fine but nothing revolutionary.

Visuals  5
Looks pretty.

Audio  3.75
Lack of music on stages, mixing and instrumentation on the boss theme could use some work.
The item pickup sound effect kinda got annoying for me.

Story / Writing  3
Not really much story (which yeah it was rushed at the end during crunch so it is understandable).

Challenge  4
It's enjoyably challenging, I do wish there was a harder difficulty than Arcade but it'll do.
The second attack sometimes is mega hard and sometimes mega easy which is a bit annoying.
Final attack rage phase kinda feels bullshit but that's kinda fun in it's own way.
Full attack review in appendix.

Theme Relevance  3
Same as the Story / Writing category, lack of any dialogue kinda makes it not have much of that.  Not completely lacking in the theming though.

Appendix:  Attack Reviews
Attacks were seen on Arcade

Attack 1
It uh sure is an attack.  Its either really hard if you're on the left and really easy if you're on the right.

Attack 2
The attack I had the most issue with.  The butterfly walls are pretty funky, sometimes you get really easy RNG and barely have to dodge them and other times they overlap in crazy ways.  If it was just consistently crazy I'd have been fine with it tbh.  Also it seems that the wave variation is dependent on the previous wave so if the first wave was crazy then so will the second wave most of the time.

Attack 3
This one is very fun, the RNG can be funky here too but in an exiting way, the funny walls make you do some macro dodges which are very fun to pull off.

Attack 4
Kinda similar to Attack 3 and Attack 5 but this one I feel is a bit weaker.  Overall being asked to move around a lot is fun.

Attack 5
Kinda very easy until the rage phase.  First 2 stages are just tapping left-right over and over again.
Phase 1 -> Phase 2 transition has a bit of a hitch that can catch you off guard if you're asleep, not sure if that's a good or a bad thing.
Phase 3 is nice, sort of reminds me of Hourai Jewel.
Phase 4 is lol, but I sort of like it being a bit bullshit.  Looks like hell to do as Rinnosuke/Remilia team.

Thank you for playing my game!!!! Gotta have more shmup representation in games for real

This is a really detailed review, I'll try to cover what I can here:

+ Yeah uh the stage is completely unfinished, it's supposed to be three times as long at least and there's supposed to be a score extend system coming in as well. I'm working on it, I promise...!

+ The player clip being bigger than usual is a problem that has been mentioned a few times before, I've never really noticed it much but I will take a look at it during the update.

+ There was a lot of dialogue and story planned but yes jam time constraints made me cut them all out. Would love to patch it in as a separate/toggleable option in the Story/Cutscenes section (so people can select between "Full Story" or "Simple Story" like this current jam build).

+ Attack 2 is probably the weakest one and the one I want to replace the most. Dunno what to replace it with though yet, I'm just focusing on adding a new attack so the boss theme can loop twice! And I'm glad you enjoyed Attack 3, it's definitely meant to be a hectic "push up through the lanes" kind of attack. Attacks 4 and 5 are all arcade game references, but I had to tone them both down from their original iterations to make them more approachable to less skilled players (they're Ketsui and Blue Revolver references respectively).

Thanks again for playing and sorry for the late reply!!!