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(6 edits)

I don't think it is 'most' but some do have non-standard animations

here chickens start in random idle state and switch idle animations a few times then walk right walk left and attack and back to random idle

attack: 1, 5, 6

idle0: 0, 1, 2, pause, 3, pause, 4, 1, pause, 2, pause, 3 pause, 4 pause, 1, pause, 2, pause, 3 pause, 4 pause (blink at start and every three cycles)

idle1: 0, 1, 2, 3, 4, 5, 6 (walk + headbob)

idle2: 1, 2, 3, 7, 8, 7, 8, 7, 8, 3, 4 (peck ground)

walk: 1, 2, 3, 4

Yes some are even more simple, maybe just 3 different speeds of the same frames...

Even if you are not going to use unity3d.com it might be worth it to install to just check out example animations and timings... for example the pause at the top of the slime jump/walk cycle etc...

The animations and sprite sheets are just text files and can be deciphered/understood with some exploring.
Though you are free to arrange them any way you like.

Thanks.

Hey Henry Software. I just bought a license to this art pack and I love most of the monsters! I agree with Crystal3lf's point though - many of them do not include walk cycles. You pointed out the chicken in your response -- the "walk" cycle has the body of the chicken bob, but the feet don't move, they will look like they're gliding across the ground. This isn't an issue obviously for things that float, but the chickens, dogs and cats are easy examples of walk animations that don't actually walk.

Am I missing something?

(1 edit)

You are right. Of course. Sorry.
Some, like cat and dog and chicken are "too simple" and just reuse a modified idle animation for walk and in some cases attack as well.
We will update (Add a few feet moving frames.) these animations as soon as possible.

  • cat - improve walk
  • dog - improve walk
  • chicken - improve walk

Please let us know which others need work.
Thank you.