thanks for noticing! :) 'will' add it to next version
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The files are only split into effects. So all related files are part of the same animation are part of the same PNG. In the visual/Sprite/Effects folder. Originally all sprites were in the same file I separated each effect out and it seems to work well with unity. Is there any reason you want each effect broken up into a PNG for each frame? I could recommend some programs that could split them for you but it seems to work fine as is...
Or gimp or Photoshop can split for you. Or I could if you really want me to
The bitmaps contain all characters shown please check again? I just confirmed...
PixelFonts/Assets/PixelFonts/SuperWhite.png (original layout, 8k)
PixelFonts/Assets/PixelFonts/SuperWhiteNew.png (compact, 7k)
PixelFonts/Assets/PixelFonts/SuperBlack.png (original layout, 9k)
PixelFonts/Assets/PixelFonts/SuperBlackNew.png (compact, 6k)
PixelFonts/Assets/PixelFonts/Venice.png (original layout, 13k)
PixelFonts/Assets/PixelFonts/VeniceNew.png (compact, 9k)
you can select a place holder image using the Image Component
you can change the animation with the Animator Component
you can change the animation skin with the Mob Component
so to change the MobAur example to the white slime I changes the sprite to the white slime changed the animator to slime and changed the skin to F
Thanks! Yes the font is included free (for you to use) in many assets!
However the png font files are only included separately in the PixelFont asset. But the png files can be extracted from the font settings files (if you know or find out how) really want them without paying more :)