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Henry Software

A member registered Nov 05, 2015 · View creator page →

Creator of

Recent community posts

Thanks.  Looks good and free and plays in browser. Excellent. I also noticed a couple of these effects. Thanks.

Thank you for your support.

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Added: Source TTF (ST01R.TTF, VeniceClassic.ttf) (Freely available online, not mine)

Added: old fnt files,  Glyphs (osx app) (https://glyphsapp.com/) version of the fonts

yes. thanks.

Use as you like with no restrictions. CC0.

sorry, you can use a tool like https://renderhjs.net/shoebox/ or https://www.imagemagick.org/script/index.php to extract and resize automatically

Hi. Sorry i missed your question earlier...

tho I am not sure  i understand the question... sorry

there must be a way to size it with RPG Maker as i cannot make all possible sizes...

Yes. With or without credit. Thanks.

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var t = transform;
transform.localScale = new Vector3(t.localScale.x * -1f, t.localScale..y, t.localScale..z)

Visually just one.  Left.
Easily get 2 with flipping.
Logically when moving can be 8. Right for sw, w, nw, n & Left for ne, e, se, s.

Thanks. Yes, please use as you like.

sorry had the playable unity build set to download and the download set to play ops! fixed! thanks

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ya some of the items are two tiles high :)
we can see an example of that in use for the trees in the town level here: https://henrysoftware.itch.io/pixel-level
and I suppose 32x32 could work too

We have added stripe and credit card payments. Thanks.

We have added stripe and credit card payments. Thanks. I know you already got it working with PayPal I just wanted to state that.

We have added stripe and credit card payments. Thanks.

We have added stripe and credit card payments. Thanks.

thank you. but why the exe?

another good way to split sprites is https://renderhjs.net/shoebox/


Yes you can publish your script. There are also many tools to split images like photoshop or http://renderhjs.net/shoebox/ or https://imagesplitter.net/ or http://pinetools.com/split-image


can but not required thanks


you can select a place holder image using the Image Component
you can change the animation with the Animator Component
you can change the animation skin with the Mob Component

so to change the MobAur example to the white slime I changes the sprite to the white slime changed the animator to slime and changed the skin to F

Thanks! Yes the font is included free (for you to use) in many assets!

However the png font files are only included separately in the PixelFont asset. But the png files can be extracted from the font settings files (if you know or find out how) really want them without paying more :)

thanks man!

thanks man!


awesome! can you ask them to share their project with me? (the pixel artist) benmhenry@gmail.com thanks and glad you like em!

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Sorry I do not have but these tools could do it.



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The png files are included with the PixelFont asset. https://henrysoftware.itch.io/pixel-fonts
The png files can be extracted from other assets with Texture.EncodeToPNG() https://gist.github.com/rakkarage/167d64e7dc8ebdcb6857b40c969edbf3 if you use Unity.
If you can not or will not get them any other way you can email me (rakkarage gmail com) from an address that has purchased a package with fonts included and I will email you the pngs back.

Thank you.

thanks adding the user-select: none (from second answer) to the index.html before compress and upload seems to fix it



when I click and drag on a WebGL frame it shifts the whole WebGL player?


Added code to load the PixelLevel town.

Added code to load the PixelLevel town.

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You are right. Of course. Sorry.
Some, like cat and dog and chicken are "too simple" and just reuse a modified idle animation for walk and in some cases attack as well.
We will update (Add a few feet moving frames.) these animations as soon as possible.

  • cat - improve walk
  • dog - improve walk
  • chicken - improve walk

Please let us know which others need work.
Thank you.

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the gallery does still partially show in some tooltips

maybe you could add a link to gallery in 'more information' or detect mobile browser and show normal non webGL page then

i guess i will eventually just download the gallery and host it on another site and post a link


itch.io Community » itch.io · Created a new topic WebGL & Gallery
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Thanks for supporting Unity and WebGL.
I recently changed some assets to play a Unity WebGL demo.
But now the gallery does not show.
Is there some way to show or link to the product gallery that becomes hidden when enable WebGL? Because WebGL does not always work. (phone)


Yes. Thanks.

Thank you for your feedback and suggestion.

Replied to Deek in Ease comments
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Thanks. :)

Fixed it for 4.3 (works in latest 5.5 too) and checked it in. If you download again it should work. Or just copy Ease.cs into your project.

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Drag the Effect.prefab into a scene, then into the preview window; but that only seems to work when in run mode? How are you activating the preview anyway by clicking on a animation? Preview window is buggy? Also you can just preview it in the editor:

  1. Drag Effect.prefab into scene.
  2. Select it and choose an animator controller.
  3. Hit Play. (Or open animation/animator windows)
  4. Goto 2.