Ya just to (optionally) split up the images add stretch marks and assign names to each sprite if using Unity.
Recent community posts
The bitmaps contain all characters shown please check again? I just confirmed...
PixelFonts/Assets/PixelFonts/SuperWhite.png (original layout, 8k)
PixelFonts/Assets/PixelFonts/SuperWhiteNew.png (compact, 7k)
PixelFonts/Assets/PixelFonts/SuperBlack.png (original layout, 9k)
PixelFonts/Assets/PixelFonts/SuperBlackNew.png (compact, 6k)
PixelFonts/Assets/PixelFonts/Venice.png (original layout, 13k)
PixelFonts/Assets/PixelFonts/VeniceNew.png (compact, 9k)
you can select a place holder image using the Image Component
you can change the animation with the Animator Component
you can change the animation skin with the Mob Component
so to change the MobAur example to the white slime I changes the sprite to the white slime changed the animator to slime and changed the skin to F
Thanks! Yes the font is included free (for you to use) in many assets!
However the png font files are only included separately in the PixelFont asset. But the png files can be extracted from the font settings files (if you know or find out how) really want them without paying more :)
The png files are included with the PixelFont asset. https://henrysoftware.itch.io/pixel-fonts
The png files can be extracted from other assets with Texture.EncodeToPNG() https://gist.github.com/rakkarage/167d64e7dc8ebdcb6857b40c969edbf3 if you use Unity.
If you can not or will not get them any other way you can email me (rakkarage gmail com) from an address that has purchased a package with fonts included and I will email you the pngs back.