Thanks. Looks good and free and plays in browser. Excellent. I also noticed a couple of these effects. Thanks.
Recent community posts
you can select a place holder image using the Image Component
you can change the animation with the Animator Component
you can change the animation skin with the Mob Component
so to change the MobAur example to the white slime I changes the sprite to the white slime changed the animator to slime and changed the skin to F
Thanks! Yes the font is included free (for you to use) in many assets!
However the png font files are only included separately in the PixelFont asset. But the png files can be extracted from the font settings files (if you know or find out how) really want them without paying more :)
The png files are included with the PixelFont asset. https://henrysoftware.itch.io/pixel-fonts
The png files can be extracted from other assets with Texture.EncodeToPNG() https://gist.github.com/rakkarage/167d64e7dc8ebdcb6857b40c969edbf3 if you use Unity.
If you can not or will not get them any other way you can email me (rakkarage gmail com) from an address that has purchased a package with fonts included and I will email you the pngs back.
You are right. Of course. Sorry.
Some, like cat and dog and chicken are "too simple" and just reuse a modified idle animation for walk and in some cases attack as well.
We will update (Add a few feet moving frames.) these animations as soon as possible.
- cat - improve walk
- dog - improve walk
- chicken - improve walk
Please let us know which others need work.
the gallery does still partially show in some tooltips
maybe you could add a link to gallery in 'more information' or detect mobile browser and show normal non webGL page then
i guess i will eventually just download the gallery and host it on another site and post a link
Thanks for supporting Unity and WebGL.
I recently changed some assets to play a Unity WebGL demo.
But now the gallery does not show.
Is there some way to show or link to the product gallery that becomes hidden when enable WebGL? Because WebGL does not always work. (phone)
Drag the Effect.prefab into a scene, then into the preview window; but that only seems to work when in run mode? How are you activating the preview anyway by clicking on a animation? Preview window is buggy? Also you can just preview it in the editor:
- Drag Effect.prefab into scene.
- Select it and choose an animator controller.
- Hit Play. (Or open animation/animator windows)
- Goto 2.