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Henry Software

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A member registered Nov 05, 2015 · View creator page →

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There are lots of arrows included in 'Pixel Items'. :)

Yes. Use them for whatever you like. Thanks.

there is a split up sprites version here: https://github.com/rakkarage/PixelInterface

Done. Thanks.

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https://www.angelcode.com/products/bmfont/doc/file_format.html

generic angel code fnt versions of these fonts are here: https://github.com/rakkarage/PixelInterface/tree/main/PixelInterface/Font

works with many font programs and editors

thanks

/edit/basic

Thanks. Looks great. Having some trouble getting it to work on latest minimal Ubuntu 20? Error about shared library when running 'strange'? What are the requirements please?

Thanks.

Thank you.

Yes you are free to use as you like. Thanks.

download PixelMob.zip instead of PixelMobBuild.zip that is the one that plays in the browser here

i just rearranged it so the PixelMob.zip is before the PixelMobBuild.zip in the files? please let me know if it works now? you can also access downloads from the "my library" link in top right menu drop down. otherwise i can maybe email it to you while i figure it out

added some 'new' 'templates' to downloads :) thanks

cheers!

No... sorry just the visible range of the 127 character of ASCII.

thanks for noticing! :) 'will' add it to next version

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ya you can disable most layers but the underwear is painted on :)

it might take some setup but just basically PNG sprites so ya

Yes. Thanks.

Yes. Thanks.

Hi. Thanks.

The files are only split into effects. So all related files are part of the same animation are part of the same PNG. In the visual/Sprite/Effects folder. Originally all sprites were in the same file I separated each effect out and it seems to work well with unity. Is there any reason you want each effect broken up into a PNG for each frame? I could recommend some programs that could split them for you but it seems to work fine as is...

https://renderhjs.net/shoebox/

Or gimp or Photoshop can split for you. Or I could if you really want me to 

Thanks again.

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Ya just to (optionally) split up the images add stretch marks and assign names to each sprite if using Unity.
Thank you.

Yes. Thanks.

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Thanks :)

https://henrysoftware.itch.io/free-pixel-interface
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yes it is all the printable ascii codes below 128 for all three fonts, not extended ascii or ansi sorry

http://facweb.cs.depaul.edu/sjost/it212/documents/ascii-pr.htm

The bitmaps contain all characters shown please check again? I just confirmed...

PixelFonts/Assets/PixelFonts/SuperWhite.png (original layout, 8k)
PixelFonts/Assets/PixelFonts/SuperWhiteNew.png (compact, 7k)

PixelFonts/Assets/PixelFonts/SuperBlack.png (original layout, 9k)
PixelFonts/Assets/PixelFonts/SuperBlackNew.png (compact, 6k)

PixelFonts/Assets/PixelFonts/Venice.png (original layout, 13k)
PixelFonts/Assets/PixelFonts/VeniceNew.png (compact, 9k)

Yes png files are included.
Thank you.

not tied at all just used one of the mobs from our mobs package to act as a target of the effects to make it look nice
you can apply them to anything
thanks

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Fixed. Sorry.

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Thanks. Investigating.

Yes.

Thanks.  Looks good and free and plays in browser. Excellent. I also noticed a couple of these effects. Thanks.

Thank you for your support.

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Added: Source TTF (ST01R.TTF, VeniceClassic.ttf) (Freely available online, not mine)

Added: old fnt files,  Glyphs (osx app) (https://glyphsapp.com/) version of the fonts

yes. thanks.

Use as you like with no restrictions. CC0.

sorry, you can use a tool like https://renderhjs.net/shoebox/ or https://www.imagemagick.org/script/index.php to extract and resize automatically

Hi. Sorry i missed your question earlier...

tho I am not sure  i understand the question... sorry

there must be a way to size it with RPG Maker as i cannot make all possible sizes...


Yes. With or without credit. Thanks.