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Henry Software

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A member registered Nov 05, 2015 · View creator page →

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These worked fine when they were released years ago. Sorry if this type of font is not supported by Unity any more...

awesome, thanks for sharing

no prob!

Thanks. License info is in "more info" link above.

Yes. Use however you like. License info is in "more info" link above.

no prob, glad you like it!

ah thats awesome, glad you like em, ill check your game out

thats awesome, glad you made good use of them!

love that art

cc0, use it for whatever you like

no problem, your game looks really nice!

looks terrific!

ah thats great, looks good man

cool, downloading the demo now, congrats

cc0

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The art was made with photoshop but ya gimp is nice or anything will do

https://www.photopea.com/ (nice online photoshop clone)

https://marketplace.visualstudio.com/items?itemName=Tyriar.luna-paint (if use vscode)

https://www.aseprite.org/ (i think free if compile yourself from github)

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Each have one direction which can be used as two by scaling x by -1 which flips it. And compatible with 4 way by additionally using down as right and up as left. Like angband :)

The PixelHero https://henrysoftware.itch.io/godot-pixel-hero does have four complete directional walk animatios. But attack is just a punch or kick for now 

atlashttps://godotengine.org/article/atlas-support-returns-godot-3-2

They are 16x16 but scaled in demo. Yes you can scale as u like.

Some have attack anumations and some share animations.
You can click on a mob in demo to make it attack, walk or turn. If you hear steps it is walk if you hear attack sound is supposed to be attack animation. But some use the same for all 3.

(1 edit)

some do, some reuse the same animation from walk or idle and some use the same animation for all three...

https://henrysoftware.itch.io/godot-pixel-mobs

you can click on the mobs here to attack, walk or turn

Thanks. I don't think the mob sprites where ever totally joined like the items were? Maybe each Mob joined with others of the same type? I am not sure it would be easier to use joined either? It might be more efficient but can use TexturePacker or ShoeBox or Unity or Godot to join them into a sprite sheet in a build step anyway to negate that efficience gain... idk

Thanks. You are welcome.

https://github.com/rakkarage/PixelInterface/tree/main/PixelInterface/Font

u have it..

ya no problem... you can scale in a paint program or in unity or godot... looks best with even round ~2 numbers but

sure!

thanks!

awesome!

nice!

hey that looks awesome, congrats man!

honestly not sure, though i assume they'd work fine. any issues you have just let us know, converting them to another format is trivial so don't worry too much

send link when done :)

sure can, yup, enjoy. 

(1 edit)

 Sorry was missing. Thanks.

Not exactly... https://postimg.cc/gallery/L97Pc7M

There are lots of arrows included in 'Pixel Items'. :)

Yes. Use them for whatever you like. Thanks.

there is a split up sprites version here: https://github.com/rakkarage/PixelInterface

Done. Thanks.