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Thanks. I don't think the mob sprites where ever totally joined like the items were? Maybe each Mob joined with others of the same type? I am not sure it would be easier to use joined either? It might be more efficient but can use TexturePacker or ShoeBox or Unity or Godot to join them into a sprite sheet in a build step anyway to negate that efficience gain... idk

np - it was just useful to browse all the monsts in one image. 

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This does the trick, in case anyone else needs to join the images: https://stackoverflow.com/questions/20075087/how-to-merge-images-in-command-line...

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atlashttps://godotengine.org/article/atlas-support-returns-godot-3-2