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(+1)

This was really good! I absolutely love pretty much every map and the setting itself. The archipelago seriously feels so lush and alive. The story is simple but definetly gets the job done. The humour never made me laugh out loud, but I enjoyed it none the less.

I did have a few minor nitpicks, though. For one, I kind of wish you could run. The slow speed really became annoying after a while, especially since I got lost a few times and ended up having to slowly walk around the entire island multiple times. That's my biggest complaint, actually, I found it really easy to get lost because you weren't always given proper directions or clues on what to do. Other than that, found it kind of weird how I never ended up using the spearhead or finding the other ruby to unlock the two remaining doors in the temple. Also wish there was a little bonus content or something for finding all gold coins. Ended up finding a few bugs, but nothing too major, mostly being able to walk around during some cutscenes in between dialogue. Lastly found it a tad weird how you cut off mid sentence right now instead of just making the dialogue box slightly longer so everything actually fit in it. 

I do hope this one wins because I would love to explore more of the archipelago, even for the visuals alone.

Thank you for the feedback and I'm super happy you liked the game!

Originally I actually had the running option in the game but it was way too fast for my taste and like a lot of your other issues, it got pushed further down the list of things to do because I was starting to run out of time. The Jungle map with the temple and the Gadget puzzle took much more time to make than I anticipated, so it was all time away from things like the coin collecting, which I actually added in on the last day since I did make the maps with those coins in mind and really wanted to get them in the game :)

Also the spearhead and the other ruby were planned to come in play later in the game when you get to the other islands and the temple to be a place where you keep returning and venturing deeper into. So, my thinking was that missing the other ruby and having that spearhead would tell the player that there is more planned but it just didn't make it in to the demo.

The dialogue is something that I feel I struggle the most with (from the actual dialogue to the formatting etc.) and it's definitely something I can improve in :)

But anyways, thanks again for the feedback! You have no idea how much it actually helps <3

(+1)

Oh, thank you for the clarification! That makes sense, I assumed a few items were left over to be used in the future. The dialogue was more than good enough, so I wouldn't worry about it too much. As well as the other things, really, most of them are just very minor issues that do not hinder the game that much.

I'm glad my feedback was helpful!