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(1 edit)

Google Translated Message:

I really like this game. I really hope that the author will get better and better. I have some ideas and suggestions. I don't know if the developer will accept it:

1. Cancel the upper and lower boundaries and the gravity system to change to the regional boundary. For example, a circular boundary allows the player to freely move up and down in the area.

2. Change the reward mechanism and construction mechanism, and change the collection of ore resources so that players can use their own ore and resources to build weapons and squares, such as destroying the enemy's squares or parts, dropping ore and resources, or in the map area. Set up mines to mine and collect through damage or certain specific equipment.

3. Change the mechanism of weapons, shields, and energy. The cooling time of the weapon is cancelled and replaced with the amount of ammunition, the speed of shooting, and the speed of changing the bomb. Ammunition can be built on its own using ore or some of the resources collected. Energy and shields can also be provided by consuming ore or resources.

4. Expand the degree of freedom of the map, the player can freely enter and exit the map, so that if the ammunition is finished, you can choose to retreat. This is more humane, and there is a reason to know that it is hard to beat the hard bar. If you don't want the player to retreat so easily, you can increase the mechanism of the enemy's pursuit or the withdrawal penalty mechanism.

The above four are my personal ignorance, I don't know if the developer can adopt it. My ability to express is a bit poor, and some places may not be clearly expressed. If I can, I will summarize it and send a document to the developer.

Finally, I wish the developer the better.

Hello!

It was really really interesting to read your post. I did get help from some friends who speak Chinese to clarify up some of the points where the translation seems sketchy. So heres my response to your four points.

1. This was a very interesting one to think about. While I don't exactly think a circular boundary is the solution, I do agree that there is a weird issue with how the map works right now, especially with the whole looping thing going on. MY plans in the future is to have players be able to explore a large area. If the area is a shop or loot then they cold go around looking for a friendly island or a loot box floating around to interact with.

2. From the sounds of this, it sounds like you want me to create crafting items that serve no purpose on the island, but can be forged and crafted into the blocks and items on your island. Then you would earn these items instead and probably have more control over your island design. That part could actually work in a much future update (you'll see what I mean when we get there). As for setting up mines, it takes away from the rogue like feel to the game and turns it more into a survival game.

3. Ammunition, my old friend... Early in the original prototype development a basic ammo system was actually in place for your floatrons. You would have a certain amount of fuel and when it ran out, your floatrons just stopped working and you died. It felt pretty terrible. A day before I would submit the prototype, I woke up with this crazy idea: what would happen if we removed fuel from the game? Turns out, the game became immensely more fun and infinitely less frustrating. With regards to weapon ammunition, I'm not exactly sure how that will impact the game, but I feel a player has enough to worry about already without having to think about stocking up on ammunition and fuel.

4. This one is interesting because of an update I have been planning basically since the start of the game. Firstly,  a surrender option would be cool, or just some way to forfeit the rewards and move on but take a life of damage. Secondly, I feel that this kind goes back to point 1. If the map was made bigger, and you could explore it, I would most probably remove the looping feature so that if you wanted to retreat, you could just run away like a little coward. 


Thank you so much for your feedback and suggestions! You have given me quite a lot to consider and I really like thought provoking comments like this! 


(edited for chinese translation):

你好!

阅读你的帖子真的很有趣。我确实得到了一些说中文的朋友的帮助,以澄清翻译看似粗略的一些观点。因此,我对你的四点回应。

这是一个非常有趣的想法。虽然我并不认为圆形边界是解决方案,但我确实认为现在地图如何工作存在一个奇怪的问题,特别是在整个循环过程中。我未来的计划是让玩家能够探索大面积区域。如果该地区是商店或战利品,那么他们会冷静地寻找一个友好的岛屿或一个漂浮在周围的战利品盒来与之互动。

2.从这听起来,听起来你要我创造在岛上没有用处的制作物品,但可以锻造并制作成岛上的积木和物品。然后你会获得这些物品而且可能对你的岛屿设计有更多的控制权。那部分实际上可以在未来的更新中使用(当我们到达那里时你会看到我的意思)。至于设置地雷,它会像游戏中的流氓一样将其转化为生存游戏。

3.弹药,我的老朋友......在最初的原型开发早期,一个基本的弹药系统实际上适用于你的飞行员。你会有一定量的燃料,当它耗尽时,你的飞行员就停止了工作,你就死了。感觉非常可怕。在我提交原型的前一天,我醒来时有了这个疯狂的想法:如果我们从游戏中移除燃料会发生什么?事实证明,游戏变得非常有趣,并且无限挫折。关于武器弹药,我不确定这将如何影响游戏,但我觉得玩家已经足够担心已经没有考虑储备弹药和燃料了。

这个很有意思,因为自从游戏开始以来我一直在计划更新。首先,退保选项会很酷,或只是某种方式放弃奖励并继续前进,但却会造成损失。其次,我觉得这种情况可以追溯到第1点。如果地图变得更大,你可以探索它,我很可能会删除循环功能,这样如果你想撤退,你可能会像一点点逃跑懦夫。

非常感谢您的反馈和建议!你给了我很多考虑,我真的很喜欢这样的评论!

你好作者,我重新说明一下我的第二条建议:

我的意思是破坏敌人岛屿会掉落矿石,玩家可以将矿石收集到仓库。然后利用仓库中的矿石自己制造武器和建造岛屿。

比如破坏敌人一块砂砾岛屿,就会掉落1kg砂砾矿石,玩家可以将这1kg砂砾矿石收集到仓库。然后设定一块砂砾的建造材料是1kg砂砾,加特林制造材料为1kg,玩家就可以用这1kg砂砾矿石建造一块砂砾岛屿或者一把加特林。

然后我纠正一下翻译,矿(mine)和地雷(mine)的英文翻译居然是一样的。我的意思是在地图中增加矿区不是设置地雷。

作者一定是玩过杀戮尖塔吧,但我觉得杀戮尖塔的卡牌奖励方式不是很适合这款游戏,所以我才提出了利用矿石建造岛屿和武器的建议。


Hello Author, let me reinterpret my second suggestion:

I mean destroying enemy islands will drop ores. Players can collect ores into warehouses. Then use the ore in the warehouse to make weapons and build islands.

For example, destroying an enemy gravel Island,it will drop 1 kg of gravel ore,players can collect 1 kg of gravel ore into the warehouse.Then the construction material of a piece of gravel is set to be 1 kg gravel,Gatling manufactures 1 kg of material,players can use 1 kg of gravel ore to build a gravel island or a Gatling.

Let me correct the translation,矿(mine)and 地雷(mine)english translation is  same.I mean setting up a mining area on a map is not deploying mines.

The author must have played with the Slay the Spire. I don't think the card rewards for  Slay the Spire are very suitable for this game,so I put forward the suggestion of using minerals to build islands and weapons.