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What a beautiful game! Getting something packed with this many features into RPG maker must have taken a lot of talent and passion. The art, music, and game mechanics worked well together. I couldn't even be jealous if you win. I had a lot of fun, but the keyboard mechanics of repeatedly smashing the z button was a bit tiresome on my hand. I could see it working better on a gamepad, but having the option to hold down the key instead would be nicer. I appreciated being rewarded for searching the environment on my own through caves, but the set-up of the environment makes it extremely easy to find them all. I understand that might just have been a limitation created by our deadlines.

Best of luck! I'd appreciate any feedback on my entry too (though I'm almost embarrassed when compared to yours).

Thank you for the positive feedback :D it's very much appreciated!

As for the gun, yes, we also think this but, and there was no way for you to know this as we didn't have time to include this in the game or mention this in the game,  we plan on having different gun types which would have a different ability assigned to them. 

The pistol that you use in the demo for example would have a Power Shot, where you can hold the fire key down to charge up a stronger blast. A different weapon like a shotgun for example, would have a lower rate of fire but a higher damage output and the ability to knockback an enemy. 

As for the environment, yes, very much as you've said the deadline definitely played a part on what we could cram into the fields as exploration. Ideally, we'd very much like to go down a much more Zelda-esque route with this with things such as breakable walls, hidden switches, hidden caves etc which would hopefully make exploration much more rewarding and not so easy. We just didn't have the time :(

Again, thanks for your feedback! We've added your game to our list and we'll be sure to give you some feedback on it when we get to it :D