Question about Battles in Chamber:
The Seize roll decides if the Agents or the Opponent gets to choose the Opponents fate in the finale. I find myself struggling to answer what a plastic ashtray (even a spooky alien one) “wants” out of a finale. Any tips?
It's probably tied up in answering questions as a table regarding the Signal, the SRMs, and more (which is great) but I'm still just feeling some friction there.