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Question about Battles in Chamber:
The Seize roll decides if the Agents or the Opponent gets to choose the Opponents fate in the finale. I find myself struggling to answer what a plastic ashtray (even a spooky alien one) “wants” out of a finale. Any tips? 

It's probably tied up in answering questions as a table regarding the Signal, the SRMs, and more (which is great) but I'm still just feeling some friction there. 

Yeah, the question "what does the signal want?" is tricky, but that's part of the fun of being the OPS player, imo. It might have a coherent agenda, working across SRMs and agents, or it might be an inscrutable alien force, with no sensible motives or goals.

By default, I'd say the signal always wants to: break free, propagate further, and infect as many systems and minds as possible.

Great thoughts, thanks! Having just finished Roadside Picnic I’m very open to the inscrutable angle - I think your suggestions can be interpreted broadly to fit either style. In conversational gameplay even the most isncrutable forces need to be somewhat scrutable(?)