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John Harper

A member registered Apr 03, 2019 · View creator page →

Creator of

Recent community posts

That looks good! Thank you.

Yes, please do!

That was just a bit of fun. It was made in 2012.

We're sending the additional islands to the Korean publisher, so hopefully they'll make them available soon.
Contact me at my email address (oneseven at gmail) if there's a delay and I can get them for you.

Added bookmarks to the PDF.

The banner is the only place that exists.

Not quite sure what you mean... there is no cover.

Very cool! Thanks for letting me know. :)

Glad you enjoyed it!

Thank you!

Yes, you get a boon when the bleed track reaches a numbered box. I'll add that detail in the next update. Thanks!

Yay! I'm glad that worked. :)

Awesome! Thank you!

You can have 4 Divine Favor with your honored god.

Evil Hat provides the PDFs for their games when you buy a hardcopy at a game store. Go to their Bits & Mortar page ( and they'll hook you up (including the extra islands).

A softcover POD is on DriveThru:

And you can get the hardcover from Leisure Games store in the UK. Or your local game store can order it through the usual distribution channels.

Thank you!

I don't know why that would happen. Sounds like something itch would have to fix (I can't control access through the bundle).

You can get the character sheets at, though.

Go to the bundle page: then click the "Download" button, then on the next screen, "Search  by title" to get to Blades in the Dark.

Yeah, after all the islands are delivered to the backers, we'll probably make the collection available as a supplement pdf.

No, there aren't any directly editable versions of the maps. The full-page maps in the Player's Kit ( are vector-based, and you can get to the "parts" in AI, but yeah, the formatting of text gets turned to outlines.

Yep! It works well online, and the Roll20 character sheets are very good.

Thanks for the kind words. You stay safe, too. <3

Blades in the Dark:

Yep. Every time I hit 10 sales, I put up a new batch of community copies. Sales slowed way down after the initial surge so it's taking longer now to refill.

Yep! I add a batch of community copies when sales hit multiples of 10 (instead of doing one at a time). I'll try to do it at a regular time -- around noon Pacific.

Yep! (see the Release Date section of the page)

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Hello! I will add more community copies to this page in one hour at 12:00 Pacific time. Come back and grab one of you can. If that doesn't work out, let me know (send me an email: oneseven@gmail -- with your email address and I can provide a download key).

Oh, for sure, your game design should do what it needs to meet your goals. Thanks for replying about the core mechanic.

Oh, that's interesting. A character can't suffer trauma unless the player chooses to risk the stress. Have you had a situation in a game where a player felt like it wasn't their choice?

I feel the same way, so I included a note in the game about overcoming trauma with a long term project. Characters should be able to forge that path if they work hard enough.

Very true! Burning Wheel is even listed as an influence.