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(+1)

I got all that. I was just citing the tutorial text to indicate what area I was referring to. The reason I asked was to make the point that following your instructions results in failure. That's really bad design for a tutorial, and is only made worse by the placement of the text. If the player listens to the instructions immediately on reaching them, the client will be off the screen when attacked.

Ah, okay then! Noted. You see, the "sometimes she may need to wait" was some sort of "precursor" to the actual tutorial texts (in this case, the "press A to make her wait ,etc"). By that i mean i didn't expect people to take that specific text literally. In the previous room, i added texts like these as well (for example, "while some could be a trap" then followed by the actual tutorial text "press Z to attack". All in all, any of the texts in the tutorial rooms that aren't specifically commanding you to press any keys are just there as hints and it's for the player  to decide what to do with those texts.

But thank you, thank you very much for the feedback, Colin! It will really help me improve the game. I'll take that into account the next time i work on this game. :)