Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes! Sorting out a release for later this week!

awesome, i do hope it will be per farm, I have a server with 4 active farms. I have only tested it out briefly in single player and it is a really nice mod. I do agree that some options for muting or making the random static would be nice.


Also, due to the conflict with other helper mods, the main reasons i would assume most folks would use them for is to increase the number of ai workers and the cost of them.

also, was thinking about it, the hud with all the tractors gets covered by the F1 menu, could that be moved to the center when the F1 menu is open?

yeah... i hate that too! i have a rough fix for that but it's not ready for release.

thank you for sharing that thought!

hi, me again, I hope all is well! Still looking forward to the multiplayer update, any news? I told the guys about it and they have been asking me all week lol.

i am really sorry for the delay! i have been really under the weather that past week or so and it just keeps getting worse.

i have 1 more edit to make and then will publish it.

I am sorry to rush, just excited, I hope you feel better soon!

Thank you for the update. I put it on the server and well... cant log in :(

Getting this error in the client side but the server side log is clear.

2022-07-16 23:35 Warning (script): 'streamReadUIntN': Argument 1 has wrong type. Expected: Int. Actual: Nil
2022-07-16 23:35   2022-07-16 23:35 D:\auto_builder\cache\svn\6a531a918d241d27ed9a60cd6da07ee2\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-07-16 23:35 : 2022-07-16 23:35 expectedType == Value::VoidType || expectedType == Value::ClassType

2022-07-16 23:35 LUA call stack:

  dataS/scripts/network/NetworkUtil.lua (38) : streamReadUIntN

  =E:/Documents/my games/FarmingSimulator2022/mods/FS22_CbRadioHelper/scripts/CBRadioHelper.lua (1107) : readNodeObject

  dataS/scripts/specialization/SpecializationUtil.lua (19)

  dataS/scripts/vehicles/Vehicle.lua (1571) : raiseEvent

  dataS/scripts/network/Client.lua (372) : postReadStream

  dataS/scripts/network/ConnectionManager.lua (28) : func

The error repeats several times. Please let me know if you need any more details.

i am checking this out now. i do not see anything in my logs reporting this, but i will continue to look and let you know.

i will continue to check this, and run new tests. but i wanted to mention that line 1107 is non-active. it should not be able to report an error on that line.

wanted to make sure you have the same version client and server side. i also notice something in regards to SVN cache on the D: partition. any potential it is hanging onto an older version?

The host i am using only allows access to the giants api tool, I can put in a support ticket to ask them.