Yes! Sorting out a release for later this week!
awesome, i do hope it will be per farm, I have a server with 4 active farms. I have only tested it out briefly in single player and it is a really nice mod. I do agree that some options for muting or making the random static would be nice.
Also, due to the conflict with other helper mods, the main reasons i would assume most folks would use them for is to increase the number of ai workers and the cost of them.
Thank you for the update. I put it on the server and well... cant log in :(
Getting this error in the client side but the server side log is clear.
2022-07-16 23:35 Warning (script): 'streamReadUIntN': Argument 1 has wrong type. Expected: Int. Actual: Nil
2022-07-16 23:35 2022-07-16 23:35 D:\auto_builder\cache\svn\6a531a918d241d27ed9a60cd6da07ee2\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-07-16 23:35 : 2022-07-16 23:35 expectedType == Value::VoidType || expectedType == Value::ClassType
2022-07-16 23:35 LUA call stack:
dataS/scripts/network/NetworkUtil.lua (38) : streamReadUIntN
=E:/Documents/my games/FarmingSimulator2022/mods/FS22_CbRadioHelper/scripts/CBRadioHelper.lua (1107) : readNodeObject
dataS/scripts/specialization/SpecializationUtil.lua (19)
dataS/scripts/vehicles/Vehicle.lua (1571) : raiseEvent
dataS/scripts/network/Client.lua (372) : postReadStream
dataS/scripts/network/ConnectionManager.lua (28) : func
The error repeats several times. Please let me know if you need any more details.i will continue to check this, and run new tests. but i wanted to mention that line 1107 is non-active. it should not be able to report an error on that line.
wanted to make sure you have the same version client and server side. i also notice something in regards to SVN cache on the D: partition. any potential it is hanging onto an older version?