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yeah... i hate that too! i have a rough fix for that but it's not ready for release.

thank you for sharing that thought!

hi, me again, I hope all is well! Still looking forward to the multiplayer update, any news? I told the guys about it and they have been asking me all week lol.

i am really sorry for the delay! i have been really under the weather that past week or so and it just keeps getting worse.

i have 1 more edit to make and then will publish it.

I am sorry to rush, just excited, I hope you feel better soon!

Thank you for the update. I put it on the server and well... cant log in :(

Getting this error in the client side but the server side log is clear.

2022-07-16 23:35 Warning (script): 'streamReadUIntN': Argument 1 has wrong type. Expected: Int. Actual: Nil
2022-07-16 23:35   2022-07-16 23:35 D:\auto_builder\cache\svn\6a531a918d241d27ed9a60cd6da07ee2\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-07-16 23:35 : 2022-07-16 23:35 expectedType == Value::VoidType || expectedType == Value::ClassType

2022-07-16 23:35 LUA call stack:

  dataS/scripts/network/NetworkUtil.lua (38) : streamReadUIntN

  =E:/Documents/my games/FarmingSimulator2022/mods/FS22_CbRadioHelper/scripts/CBRadioHelper.lua (1107) : readNodeObject

  dataS/scripts/specialization/SpecializationUtil.lua (19)

  dataS/scripts/vehicles/Vehicle.lua (1571) : raiseEvent

  dataS/scripts/network/Client.lua (372) : postReadStream

  dataS/scripts/network/ConnectionManager.lua (28) : func

The error repeats several times. Please let me know if you need any more details.

i am checking this out now. i do not see anything in my logs reporting this, but i will continue to look and let you know.

i will continue to check this, and run new tests. but i wanted to mention that line 1107 is non-active. it should not be able to report an error on that line.

wanted to make sure you have the same version client and server side. i also notice something in regards to SVN cache on the D: partition. any potential it is hanging onto an older version?

The host i am using only allows access to the giants api tool, I can put in a support ticket to ask them.

Server is on Farming Simulator 22 (1.6.0.0)
Client is on 1.6.0.0 (27910/64400)

Here is a link to the client side error log, it will contain the complete list of mods as well.

https://drive.google.com/file/d/1ZdMSXkrX66lSYCV1BgLgeEVmXITDQCUh/view?usp=shari...

excellent. thank you!

i am setting up a new dedicated server to see if i can somehow recreate these errors. wondering if there is a code stub that is getting somehow invoked causing that looping issue you are reporting.

i'll get to the bottom of this as soon as i can!