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That's the feeling I got from the combination of how the animation looks while the character is both swiping and moving, and the lack of predictability in the push back direction when hitting a green box. I think the most important improvement would be to make the bounces off the green boxes easier to control. Otherwise the challenges become little more than trying over and over until the character happens to get up the cliff.

(2 edits)

Thanks for the details!
I agree that the animations (or lack of) are currently disorienting and will definitely need to be improved. 

I think the problem with the lack of predictability is a problem with how the game is presented to the player. The push back direction is based on the direction the player is looking (pushes opposite from the direction the player is looking/hits). I will have to keep in mind in the future how I present mechanics. 

Thanks again for the helpful feedback!