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(1 edit) (+1)

Hi, the guide comes already pretrained on movie scripts - it is used to generate text responses to whatever the player says.

As for when it comes into play - the game has puzzles where the user has to solve by speaking/typing. If user input is detected to be in the context of the puzzle, the guide gives a scripted speech and moves on to the next puzzle prompt. If user input is detected to be outside the puzzle (e.g., free form chatting) then the answer by the guide is generated by the AI and the user can continue chatting on any topic of their choice.

Oh cool, that makes sense. Do you have a dev blog? I'm curious how you trained it on movie scripts since it's a neural net and not something like GPT-3.
Either way, this is a really cool experience! Thanks for making this!

(+1)

I don't have a devlog (yet! - I want to start one, or at least do a written post mortem on the game), but you can get all of the info on how to make an AI chatbot by searching "seq2seq Cornell dataset". There's also a lot of tutorials and MIT licensed examples on GitHub.