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Very impressive graphics, pleasant music and a fun to play game.  My kids loved it (well, watching it, at least, platformers are a little above their skill level yet)!  Unfortunately, there's some glitches when it comes to jumping on the roaches.  Sometimes you just stand on their heads, although the glitch does play in your favor since they can't seem to touch you either.  Occasionally I would just wander near the circle of stones and instantly get warped instead of touching the swirling light in the middle.

However, the biggest glitch was when I tried to jump on the Giant Roach in the graveyard level.  The game froze completely and I had to do a Ctl + Alt + Del to get out of it.

Sorry to be the bearer of bad news.  Otherwise, this is an impressive entry!

Thanks Xorclev for the feedback! It really means alot to me!

As far as the glitches go, I knew that the head stop sometimes didn't work but didn't know how to fix it. Its actually an issue that I discovered after buying that particular asset from the unity asset store, I reached out to the content creator about 3 times but never heard anything from him. Hopefully, I can partner with someone that knows scripting and unity better than myself and we can figure out a fix for that, as I really do like that particular game template. 

Also, the teleport glitch that you mentioned, is something I discovered after I submitted my game. The way the teleporters work, is it looks for a collision, and whatever collides with it, triggers the  level jump. Problem is, the bugs have 2 colliders, 1 to determine if you are stomping them, and a 2nd larger one that acts as a vision of sorts, so when you enter this trigger, it causes the bug to chase you. I discovered that if this 2nd collider hits the teleporter, it triggers the level jump. I should've set the teleporter to collide only with the tag of player to trigger the level jump. 

Lastly, I feared that there would be a giant bug  (no pun intended) that might cause a need for a game quit. The backspace key can quit the game at anytime (not just when the game is paused), as long as you are in a game stage and not the tile/level select screen or credits screen. 

Thanks again for the feedback! I feel it helps me to make (in my opinion) better games!