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(+3)

Of course, low-effort games shouldn’t have any price tag, to begin with. Also, the majority of games created are free games created by someone who just wanted to let their imagination guide them towards making a fun game, they shouldn’t be prevented from doing so by their limited technical understanding. This is why I absolutely support game engines that focus on beginner-friendly features.

(+2)

Agreed.  I care about the actual game that I am playing, not the structure of the code that I will never, ever look at.  What the game looks like behind the scenes is the developer's business.  As long as I can easily play the game without undue technical issues, it's not for me to pass judgment on what technologies they prefer to work with or what they determine to be the best way to complete their project.  Like nitpicking typos in a forum post, condescending about code in a videogame is to admit that you have nothing of substance to say.

Of course when it comes to actually working with engines and frameworks, they can become bloated and/or difficult to use effectively if the developers focus on the wrong features or take too much control away from the user.  Design matters there, too.