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I don't see the point of giving the jump anticipation frames in a first-person game in which the player has no feet. It just means the player has to press jump over a second before they would normally expect to. Also, the choice of "puzzle" you used is typically a bonus game for a reason.

Thank you for the feed back. I will keep the jump physics in consideration for future updates. As for the puzzle challenges, I have others planned. I only implemented the matching game in the entry to meet the deadline.