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I'm not sure how to feel about this. The game itself feels like it accomplished what it was going for by being a fire emblem inspired title. It's just little things here and there that kill it for me. I'm not a fan of extremely overpopulated enemies in basically the beginning of the game as i feel like the beginning should serve as a way to ease the player into the gaming experience. Also the dialogue is hard to follow because it alternates between bottom and top with no distinctive pattern. I would just stick to either or. 

I get what you are saying. The enemies are in a large quantity because there aren't just 5 chapters. The quests are extra chapters that are like paralogues in Fire Emblem. Not all the enemies are too many. Also the fights are mean't to be short and sweet. The main character can practically one shot everyone. If you have too little enemies and a party of one shot characters pretty much. The game will go by very quickly. You won't have a challenge. If you wanted to be eased into the game in the start, do the lvl 1 quests mean't to level your party and get rewards. This game isn't mean't to just skip through all the quests and do just the story. It's not as fun that way. Also, I agree the dialogue can be a bit confusing, however it's easier then just a one window dialogue system where you forget what was said last. Keep in mind the program I am using to make this game was made in August so much of the functions and stuff aren't there.