Well, the developer doesn't seem to be active here anymore. Without knowing if the reported Hellmouth Hill treasure chests trophy bug has been or will be fixed, I have no motivation to continue my playthrough that I've already suspended for several weeks now. So I might as well post the remaining bugs I've encountered so far (which I would normally have posted after completing my playthrough) and be done with the game. Then the developer can decide if he fixes these bugs (he probably won't). Since I was one of the last and only people who had bought the game before it became "donationware", I'm disappointed by the developer's radio silence, but it is what it is. Here are the remaining bugs/oversights I've discovered:
- Hollow Town, Katie's house: In the diary entry, Katie is called Kaeli instead.
- Sand Palace: When refusing to buy bombs (50 bombs for 50 Gold in total) from Kaiden, he decides to give them to the player for free, but at the end, 50 Gold is still subtracted from the player's Gold supply.
- Tower of Babil 1F: The treasure chest that contains 50 bombs can be opened an indefinite number of times.
- The "Wakewater"(key item) isn't removed from the inventory after using it.
- Waterfall Basin: After getting the Jumbo Bombs, the ice boulder (which the player is supposed to use a Jumbo Bomb on) simply disappears and the ice block in that segment is already placed on the blue ground switch (I'm not sure what that switch is even supposed to do). Also, in the upper left corner of Waterfall Basin's map, a Daphne sprite can now be seen, and behind her a Jumbo Bomb in front of a blue door (when leaving and reentering the map, only the blue door remains).
- Ice Pyramid, first map: The treasure chest right of the ice block is also invisible (like the monster in front of it).
- Ice Pyramid 4F: It seems the blue ground switch can't be activated by pushing the ice block on it alone, the player has to step on the switch first and then push the ice block on it.