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Space Exploration game with SimEngine

A topic by gamingturtle created Jun 24, 2022 Views: 966 Replies: 40
Viewing posts 1 to 46
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This is todays progress, i have the ability to render planets and only render what is on screen so that i can have billions of planets. they have randomized locations.

Current progress

this is consept art of what i want, the ability to view the world map and inside your ship so that you can f.eks experiment on your ship width what you buy on the world map. the required system is allready in the engine because of my topdown fantasy project. (1) WIP Early consept, Simengine game. - YouTube 

Showng that planets dont render if they are not on screen, currently i have it set to 40 planets because im still working on the y axis derendering and rendering. it currently is very weird and tries to do both at the same time.
(2 edits)

Fixed render and derender on the y axis.


Added basic coloring.

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This looks cool! I've always liked the idea of a low-graphic huge-scale space game. Will be looking forward to seeing how this turns out.

Thank you.

(1 edit)

Fixed a weird secound color rendering bug.

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The color bug i fixed

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ASCI game, good luck! Pretty interesting! So this is planets!

Yes but its temparary, I have converted my 2d mapeditor to let me paint colored cubes. Some aspects will still be asci because its very cheap on performance but the close looking aspects like landing on planets or walking on your ship will be colored blocks

Reworked the mapeditor to work with colorblocks. Now i have to rewrite the translation algorythm.

implimented spaceview, now im optimizing it for higher performance.
(2 edits)

Fixed Performance.

Improved the textures and added a player with collision,

Rewritten planetwireframe rendering to increase performanse, and given planets two colors instead of one.


Added inventory system.

Update on progress: currently taking vecation for one more week where im just focusing on messing with my new arduino robot car.

Coded in ship encounters. The plan now is to work on spacecombat and visual dammage.

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Currently working on starting senario/tutorial.

Keep in mind everything shared here are placeholders so that i can setup the code. The senarioes may look alot different later on in development.

Todays updates: 

Added names to the planets and a list that i can extend to have more names later, if it runs out of names it starts form the first name again.

Added compass so that you can find out where the planets are by name and coordinates.(Compass is a WIP and does not have the right coords for all the planets currently).

(1 edit)

(1 edit)

Fixed the compass, it now shows the x and y distance to the planet

Showing The compass

Added 30 new planet names.

Updated shiptexture in worldmap(frames are because now i have increased planets to 100)

Making sounds and AI voice lines. Also thinking of reverting to ascii style for characters because it makes them look more realistic and less like cartoon people.

Currently making ascii aliens so i can place them around the world.(This is my painting program so thats why there is a M also fps is not messured in that app)

Added retro programmed frequency music.