I feel like it would have been more challenging to force the two characters to exit the level at the same (essentially only allow the game to progress only if they are overlapping their exit collision at the same time). I think allowing them to trigger their exits separately removes a lot of the challenge that comes with these kinds of games. Other than that I really like the minimalist approach. A big issue for me when it comes to modern games is they prioritize having the best graphics not just over gameplay but in some cases even at the expense of the gameplay, which is wrong cause its a GAME so GAMEPLAY has to be the priority. Really appreciate that you do the exact opposite, good work!