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Thank you so much for the feedback! I 100% like and agree with your suggestions. In hindsight, the aiming should have been independent of movement, and I would have loved to improve the camera logic so it never let any characters out of sight.

I'm glad you enjoyed my game! Did you manage to beat the level? I suspect it turned out to be harder than I anticipated.

I made it to the slapdash evacuation a couple of times -- I had often already lost a squad member by that point -- the pistol and DMR soldiers just couldn't cover our flanks against that new influx near the end; the risk of leaving a flank open to move up really increased.  Y'know,  it only occurs to me now that I don't know where the escape pod is located anyways!