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I like that the enemies have to be a very precise distance from you to get hit by your attack (not too close and not too far) cause its often way too easy to land a hit in these kinds of games and here its actually a challenge so I like the design choice there.  The double jump however only works properly if you are jumping off of the floor. If you are jumping off of any other object other than the floor (table, chair, even fork) it turns into an infinite jump since you can just keep jumping while in the air indefinitely and skip most of the enemies and platforming. Upon a few more playthroughs I noticed the bobbing smiley head in the red room can spawn spider hatching eggs which was a nice touch, though to fully appreciate things like that, I personally feel like it would have been better to not allow the player to progress further through the rooms until they beat the enemies they encountered (allowing the player to destroy the spider hatching egg thing as well), cause otherwise its too easy too get through especially with the jump glitch. I totally get that if you guys had another day there would be no such problems though so definitely keep working on this. Oh and the art side of the game was really good, based on the description of the game I feel like the game could be much more horror-esque if you wanted.  Good work!

Thanks a lot for testing our game. We wanted to furnish things and add more challenges but were short of time. Will surely look ahead to update in future.