Wow this was so awesome. I love turn based combat like this and you executed on this concept so well.
I really liked the stat modification / upgrades in the form of garments, felt a lot like a traditional RPG with really intelligent tradeoffs due to the fact that you can't wear more than 1 type of each garment.
Also wow the music ramping up over the course of the whole game was so so good. The final boss variant and the victory variant at the end were my favorites, really made the final fight that much more intense (get owned grandma).
The core combat is really really well done. I really love the cold, calculating, no-RNG style of this board-based combat. I also think that the range upgrades / aoe attacks (does 2 count as an area?) added a ton of depth to the game. Nothing was more satisfying than lining up a couple of enemies and knocking them both out with a ranged 2-square attack.
Also, the fact that this was all in pico 8 is insane, there was a ton of content in this. You did an amazing job!
Also hahaha aww I very much appreciate the shoutout, you're too kind. Awesome work, this game is sick!