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There is some crossover between chess and this game, being that the movesets of the different pieces are based off the movesets of pieces in chess, like knight will jump in an L shape, bishop moves diagonally towards the opponent, and rook will fire straight shots to you. 

The game used to be a lot harder so that mindless spamming would just get you killed but early playtesters found the game too hard so I made healing way stronger like an hour before the jam ended

Oh I see, that's super cool. I still do wish that there was more a mechanical or gameplay connection, but I think that's super impressive that you base it on how the chess pieces move. 

I think it's totally fair to make your game more accessible, its more important to avoid making a hard game, so I get it. I'm interested to see where you take the difficulty and challenge going forward. I'm rsaamar on the discord, feel free to shoot me a message if you have another playtest build.