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Interesting game! The visuals and music are great! As for level design, level 4 feels a little out of place after beating level 3 as the difficulty curve skyrocketed after introducing a brand new mechanic. I personally had a rough time trying to complete level 4 as there was also a bug that closes the paths before I can even enter through them.  Besides the difficulty curve, this is a very solid game and I enjoyed playing!  

Thank you for checking out the game and leaving feedback!

Sorry about your experience with level 4. I was telling myself that I always have issues with difficulty spikes in game jams, and I did again lol. 

The purpose of level 4 was to teach you the slow motion mechanic, and using the slow motion mechanic correctly should make the level a lot easier, but I completely agree that it was out of place. There should have been another level or two leading up to it, where we introduced the slow motion more gradually, and perhaps I should have framed level 4 as a boss fight of sorts, to allow the difficulty to make sense.

I had a great time with your game too, and I hope my feedback was helpful there. Is there any other feedback you would like to communicate to the team about Grapple Blast?

Also, because of how hard level 4 was, I have to ask: how far did you get (did you finish)? And how was the pacing of the game after beating level 4?