Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I had a much easier time finding a flow in this version. I'm not sure if this is as a result of changes you made or my own previous play experience though. I feel like you have a solid puzzle foundation you could easily start extending for longer play, or leave as is depending on your end goal.

(1 edit) (+1)

Thank you.  I agree its a good foundation and I am pretty happy with it as a prototype.  

I think it is probably you that is better.  The only real mechanic change I made is removing the explicit move timer, and instead the tail speeds up its chase if you wait too long.  I think that feels better than the move timer and also you can intentionally speed up the tail to see if the regenerated cells open up a new path.  So I think its way better than the previous move timer.

(+1)

I think the removal of the explicit timer does actually make it feel easier to me, but I got a thing about timers stressing me out.