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(1 edit)

Point-and-click movement with a camera that also moves isn't a good fit for a game that requires fast and precise movement, but if I could find a good angle for the camera I could complete some levels without moving the camera at all. Also the downtime while aiming a cannon or traveling down power lines were useful for moving the camera. But when the camera doesn't get in the way, the game's really fun and I like the inclusion of an online leaderboard. Overall really good!

(+1)

Thanks! Yea - the intent was that you would basically AIM before MOVING. So pick a good angle at start of game and then find angles  while character is moving (either to target or along power line etc.) A few days isn't enough time to really get the game feel perfect but I'm still overall pretty happy with the results given the time constraints. Thanks again!