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(1 edit) (-1)

Masterfully executed demo!

Everything is this demo speaks high quality, brilliant story telling and beautiful sceneries. The game shocked me a lot. Starting from the first sequence with the pray and towards the end - everything was done perfectly. 

I loved the dynamic gameplay and cinematic look of every scene. This reminded me a lot of the movie "The Witch" by Robert Eggers, which deals with faith and religious conflict and at the same time showcases the family drama. The silent, yet respectful relationship between father and daughter, Liberty was neat, but most of all, I adored the little dog Pascal (or Rascal. It was weird, but towards the second chapter, the dog was called out by the name "Rascal"). 

Sound design, ambience and music in the game was superb. The praying sequence and a nightmare scene was top notch. Yet, I still have 2 minor issues with the game. One is about the controls. The mouse looks is not part of the game and I think it would benefit from it, just to admire the environment more and see some things better, for example - looking up or looking at the character. Second is about the cave sequence - I was calling out the dog, yet I could hardly hear its bark and most of the time, I was put on the wrong path. Towards the end, I managed to brut force it, but at the cost of playing the same scene over and over again. I think, looking at those 2 issues can make the game flawless. 

I wish you all the best Deadbyte and I am very much looking forward to the full version of this game. Best to you ✌🎉💌

Edit: I forgot about graphical settings. They are great, but it would be better to add some lower setting for "potato" PC's. Thanks. 

(+1)

Thanks for the feedbacks. I just found out the cave scene is bugged. Player starts from the wrong point , that maybe caused confusion in the level