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(1 edit)

Ah, the game does explain the controls but it sounds like you hit x, which skips the explanation that early in. If you are stuck, just open up the game's Read Me file and it has all the controls listed there for your convenience. I tried to make it as clear as possible for how to play because I know most people are used to how RPG Maker games control. Believe me, this has been a common issue lol.

Edit:  You can also play the whole game with Keyboard and Mouse by the way, very much recommend this.

I'm glad you enjoy the music and thank you so much for saying the game has a polished feeling to it. Means a lot :) Strange that you think the IGMC 2018 logo sits around a little too long, it is timed to be the same as the rest. However, that is hiding some loading for stuff, so maybe that caused a hiccup. I'll mess with that some tomorrow if I have time.

Thanks again for the feedback and I hope you'll consider giving the game another shot once you have had a chance to rest some :)

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Yeah, I think I fast clicked through everything, probably won't be a problem for the judges cause my understanding is this was originally just an RPGMaker competition, so they probably understand the controls, but definitely could cause people to just not play your game.

Not much I can do about it if people don't read the instructions. I get what you are saying though. I've taken all the steps I could think of to mitigate the issue at least. If people choose to not play because of that, oh well.

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Well I was expecting an instructions on the title screen, under options or something and maybe I missed it.  It seemed really easy to accidentally skip through the entire beginning of the game.

Oh, I catch your meaning now. I don't have something like that right now. Making a new menu is tough so I'll see if I can manage that. Maybe I should just add a warning to not randomly click or press keyboard buttons then? Good feedback though.