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(2 edits)

At the request of the developer, I played the game and am offering my feedback here. I'll open that out of 5 stars, I would give this a 2 in its current state. So let's take a look at why that is with a good ol' fashion pros and cons list.

Pros

  • The developer clearly had passion for this project, which is always good regardless of overall quality.
  • Everything works the way it should, with the exception of the shieldEDIT:  The developer addressed this, and the shield now feels great!
  • This has voice acting, surprisingly. Not all of it is good but it is still something I welcome.
    • The developer also sings a song, and while he is not a good singer (sorry man), I smiled at it because it was fun.
  • Decent variety in ideas across the three levels I tried.
    • Some of the enemies are kind of interesting.

Cons

  • The game is too difficult. You have a sword and shield option, but the shield really seemed useless. I took damage even when clearly blocking with it (see above edit).
    • I couldn't beat the clown area at allEDIT:  Can now beat clown area BUT the lions are stupid hard. They hit you even you aren't touching them and they themselves are very hard to hit with the sword.
    • The positive vibes area is confusing because I don't know where the green area is. I looked all over and couldn't find it. Perhaps an indicator for the general direction should be added?
  • Personally, not a big fan of the art outside of the little dude but I would take that with a grain of salt.

As it stands, there is potential here. Not everything is working in harmony, but the game has charm. Some may find it frustrating because in its current state it is rather difficult, but if you can look past that, it is worth at least trying out.

A note for the developer, be sure to include a Windows executable for IGMC 2018 or the judges will not count your game. I would hate for you to be disqualified over that :(

-JS

(+1)

Thanks for the feedback Jon, yeah that would be a very sad ending to be DQed due to an unplayable version.  Maybe I should just increase the size of the shield and hitbox.  The Green box is directly to the left of the red box.  Yeah some people love the rushed art style and others hate it.  I personally enjoy what I draw but also know it clearly is not professional.  Maybe the clown area was not clear, after defeating 10 clowns you walk into the circus tent.  Maybe I should add a giant green arrow or play that after the intro dialogue.  I am happy you gave a Pros and Cons list.

No problem :) I'm always happy to offer a thought or two if I have the time. I think that increasing the shield improvement you suggest here would be a good move. As for the vibes area, I couldn't even find the red box XD Maybe I'm just blind? I hear ya on the drawing, the important thing is that you enjoyed making it. More power to ya, don't let my personal taste bring ya down any :) Clown area sounds like you have a good solution for because it was a bit unclear. Also, killing the clowns is a bit tough, they move a tad too quick. Anyway, I'm glad you liked the pros and cons list. I feel like you should always say something you liked for every few things you didn't. I don't want to make folks feel bad or anything, ya know?

(+1)

Hopefully I can get that 2 up to a 4 or so.  Boss battle is still pretty lame but I'll finish adding all the story tomorrow and will give me two days to polish everything up.  Need to tell myself no new code, just adding aesthetic stuff.

I'll happily take another look once you have it updated :) Of course, I'll give a formal rating once the voting period actually opens up

(+1)

Thanks, do we also rate on 1-20 scale?

I have no clue. The judges do for sure but the people might just do the plain five star thing.

(+1)

I hope we get 1-20.  1-5 is such a bad rating system