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Quite scary and heart-pumping. Would recommend potato mode as the main one is a bit laggy.

My playthrough:


My thoughts on the game:

  • Isn't very well optimized, the normal game suffers from pretty major lag on a decent machine. Potato mode runs just fine but the images are very blurred.
  • I would assume the ghoul was a prank made by your friend. Not only setting all that up is really time consuming but even after your friend explains that to you, it still follows you.
  • Your friend found "another exit", yet it isn't viewable anywhere.
  • It's very odd how your friend just runs in. Not only is the main character not sure if he even went in fully and hasn't seen him "He must've went in", but I've never seen a situation like that where you just abandon eachother in a big tunnel.
  • Your friend is very eager to go back into the tunnel even though you just about almost died there, very weird.
  • The big monster at the end chase can block your path.
  • I'm gonna admit this game was hella scary.
  • The flashlight and lantern produce too much flare, I recommend taking note from Amnesia on the lantern's look.

Overall, quite a decent game. I enjoyed it. :)


Thanks for the feedback, I'm glad you enjoyed it!

I've already rewritten the flashlight from scratch for the next game, there were way too many problems with this one. Still working on balancing lights and exposure because the next game has day and night cycles and there's even more to adjust regarding flare/bloom. I think most of the performance issues were coming from the camera, weirdly enough. Unity HDRP is very unfriendly towards "camera stacking" (i.e. main camera + arm camera w/transparent background), so I'm working on a solution there that will be much faster. One alternative to potato mode for now is to use a lower resolution, like 1600x900 or as low as 1336x768, because the cost is happening on a per-pixel basis.