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Slithersy

80
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2
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A member registered Sep 24, 2020

Recent community posts

A fairly difficult short horror game. Playtime ~20 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • The skull system is a completely random based system, which means your chances of winning are based on luck rather than skill. It would've been a lot better if you got a hint with a sound or something to where the nearest skull was. 
  • It's very hard to outrun the monster once he chases you and you lose sprint. Not sure if this is a good or bad thing.
  • Amazing design! Very spooky.
  • I loved the sound effects.
  • Sometimes if you switch while walking in 2D or 3D form you will continue hearing footsteps from the other dimension.
  • Odd how the game is essentially two different games in one rather than one game in two dimensions but I suppose it's best for difficulty.

Overall, I really liked the game. Great job!

A great horror experience. Playtime ~10 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • The lighting in the shadow people room is a little buggy.
  • I really like the A.I. of the monster, though it is also very easy to outrun a lot of the time. Maybe the game being in night-time would've been better as it would show off the colors of the radio towers (whether they're on/off) and also make it harder to see the monster. In this scenario it would've been amazing to have an "area light" around you, but this wouldn't make too much sense as barely anyone uses that in today's technology.
  • It's very confusing what you have to do at the start of the game, as I expected to have to fix all towers but apparently not.
  • The monster is fairly cute-looking. If it was a pixelated face, an animated sprite, or an animated blurry model, I think it would've been scarier. One of the things that make horror games scary is that you don't know exactly what you're facing and what their traits are - In this game it's very clear as the monster is well lit and has a predictable path (Either straight for you or patrolling). Again, it would've been harder to know how the monster works if it was darker/harder to see.
  • The dialog in the beginning should be on manual-skip as there is no voice associated with it. This is because not everyone reads in the same pace.
  • The ending was really funny, I loved it.

Overall, amazing game! I enjoyed every bit of it.

(6 edits)

.pck file missing error on windows

Additionally, hard to record game because the game is forced full-screen-windowed (Meaning I can not switch tab to capture game and record)

No sounds for the game.


Would've loved to give this a try but running stray unknown .exe files is generally not a good practice (And windows seems to agree). If this was unity/UE4 or complied by a known engine I would've definitely considered it. Hope you get some feedback!

Spooky short horror game. Playtime ~3 minutes.

Playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Very, very short.
  • Doesn't contain much story. You end up in a dark scary place with random puzzles and jumpscares. Nothing really unique.
  • If you don't look at the screen when the number '9' shows you can softlock yourself due to lack of knowledge on the code.
  • The monster doesn't disappear.
  • I wish there was something more.
  • Amazing graphics and camera settings!
  • Runs really smooth.

Overall a pretty decent horror game.

(2 edits)

A great short horror experience! Playtime ~10 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • The lights are very resource intensive and cause lag.
  • The intro is very well done! I liked it a lot.
  • The library has some unusual areas like the huge seemingly empty hallway - doesn't make much sense from an architectural standpoint.
  • Weird how the worker just doesn't mind all the creepy occurances. Horror games make a lot more sense when the protagonist is trapped and can not escape, even through the windows.
  • Some of the lights still contain a "glow" to them even after they are shut off.

Overall, a great short horror game! Good job.

Great short horror game! Playtime -6 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Great use of a story! A lot of horror games follow really silly stories or something that makes absolutely no sense. This makes sense, and the umbrella man isn't a monster, it's an actual man, which makes more sense and I would argue even creepier.
  • I really liked the pixel style.
  • A bit odd the umbrella man can just walk through everything but I suppose it's for the best.
  • A bit odd you can't escape the building from the way the umbrella man came.
  • I wish there was a proper ending rather than a loop - I got confused at first and didn't understand if I actually finished the game.
  • The umbrella man is very easy to escape.

Overall, I really enjoyed the game. Great job!

Hey, I tried out your game but unfortunately I ran into some problems:

  • You can fall through the world in the box room where the mannequin person shows up by hugging the wall.
  • There are no options for lower graphical settings.
  • The game is extremely dark, very very dark, it's really hard to see where things are.
  • I could not find the upstairs area for the life of me, I walked all throughout the house.
  • The text goes by too fast, if it was something the user could control when to skip it'd be a lot better.

Overall the game looks very well though and is fairly interesting.

really scary and a great challenge. Playtime ~20 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • Great scares! It really spooked me out.
  • The lighting isn't done quite well. I've had a fair share of mapping experience too. What could be done to fix the light being so "pointy" is add a point light/box light to simulate light bouncing around the room, otherwise the light looks very unrealistic and keeps the room incredibly dark.
  • The game is pretty unoptimized, I had to run on medium settings though other intensive games run fine on max settings.
  • The mannequins are very well done.
  • I appreciate the hints! It definitely took me a bit of time to realize stuff was under objects.
  • Odd how the player is more comfortable breaking into a house than breaking into a crate and stealing gas.
  • I wish mannequins catching you was a bit more scary, maybe a headsnap like SCP-173 would've done it.

Overall, amazing game! I really enjoyed the experience.

Fairly vibey game but extremely short. I wish it had more to offer.

I've spent nearly 30 minutes walking aimlessly trying to figure out how to get to the barn.

What does 1986 have to do with anything? Right, so I went all the way back to her grave to see if I can find anything. I can't.

The game pace is very slow, so you can imagine the struggle of going back and fourth constantly.

There's two ways you can go to the barn, I've spent quite some time going left right left right left right, and left left right right and whatnot, I can't manage to get to the barn, and the game makes it very unclear if what you're doing is wrong.

A long horror game. Playtime ~40 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Very frustrating. You spend 15-20 minutes getting lots of progress just for it all to be erased by something you can't control.
  • Escaping the ghost is nearly impossible without any objects around. It is quite unfair as you never know where the ghost is.
  • The ghost doesn't make any noises, which adds to the unfairness.
  • The game isn't very congratulating on completing it. Unfortunately.
  • The game doesn't explain the most important thing in the game. How to avoid the ghost.
  • There is no indication that the gate gets unlocked, and it doesn't make much sense that it does as the first reason was the lack of power, yet the generators are still not functional when the gate can be opened.
  • As frustrating as it may be the game was fairly nice to play. 
  • I wish there was sound design in general, the game is dead silent.

Overall, though frustrating, I enjoyed my experience. It was definitely scary.

Amazing horror game! Great scares. Playtime ~5 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Incredible scares! You are probably one of the many people who can pull of good sound design and proper scares.
  • I wish there was a story behind this. A lot of "repeating" games don't share a story and it would've been nice to see a change - such as notes.
  • Is the plant bug intentional? I get flung around by the plants. Regardless, scared the hell out of me!

Overall, great short experience. I loved it!

Great game, gave me quite a few scares! Playtime ~5 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • I wish it was explained what the mysterious place was and what Ollie was doing there.
  • It's unclear how you got the weapon, and how it has so many bullets, is it a literal nightmare or reality?
  • Ollie gave me big spooks!
  • I wish normal Ollie showed up in 3D and you could interact with him, would make it a bit scarier.
  • I really liked how it turned from innocent to very dark.
  • Great atmosphere!
  • Quite short, I wish it was longer.

Overall, amazing demo! I really liked it.

A decent short horror game. Playtime ~15 minutes (for all endings).

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • Quite unpolished. There's money inside of tables, lack of attention to detail.
  • The normal ending does not state it is the normal ending unlike the other endings.
  • It's unclear what items are and where they can be used. Text to describe the vent could be "cut" when looking at it and text on items to claim what they are would've helped.
  • Items blend very easily with the background. It would've been a lot more helpful if they "glew" in some form.
  • It doesn't make sense that you go into a house to steal money and there is no ending that defines actually doing the job. The closest thing is leaving the house, but it doesn't even include taking the money, what's the point?
  • Weird how you see blood and still decide to go to the basement.
  • The basement design isn't realistic.
  • Great scares!
  • You use the keypad without knowing the code? What?
  • I liked the idea of burglarizing a house of a madman.

Overall, decent horror game. I enjoyed playing it!

Appreciate the explanation, definitely clears things up!

I'm looking forward to checking out some of your other games :)

A decent horror game with lots of jumpscares. Playtime ~20 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Very VERY random.
  • No story included, a little confusing.
  • Unfortunately, no puzzles.
  • No enemies to run away from.
  • Lots of jumpscares, most of which are copies of one another.
  • Great graphics.
  • Nothing happens when you get close to the mannequins. It would be cool if you get "teleported" back if you touch any of them so that way players will avoid touching them due to loss of progress.
  • You grab a giant looking head, what??
  • It's very unclear that to get the inventory off your screen you need to press "I". It would've been better if escape or E would've done it.

Overall, a decent horror game. I wish it made a little more sense though.

Amazing horror game, though the items may be challenging to find. Playtime ~20-30 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • I wish hard mode made you die quicker by the killer, you still seem to be getting a lot of chances.
  • It's unclear you can use the plank on the top area, I wasn't even sure the plank was needed.
  • The killer can get stuck on the hole in the wall.
  • I really liked the style of the game, it was really cool!
  • Though the game is very quiet, I feel like it adds a lot to the scares.
  • I wish there was more story. An ending like "The police searched the house but found no one", suggesting the killer is still out there.
  • The killer's footsteps are barely hearable.
  • The crowbar in the bathtub was a little too much, I could not find it for a whileee.

Overall, amazing game! It was very enjoyable to play, in addition to being very scary. :)

Pretty well made retro horror game. Playtime is around ~15 minutes for all endings.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • I wish you could get a fishing score.
  • The fishing section is a bit long compared to the other endings.
  • The story is a little confusing to grasp and requires investigating all the endings closely, I wish it was easier to understand, even if you just got one ending. I was really confused on who the girls were when I got ending 1.
  • The jumpscares were good! The last one (fifth ending) wasn't all that scary though.

Overall, a great horror game! It definitely spooked me and seems pretty well made. Great job! :)

(1 edit)

A short decent horror game. ~3 minutes of playtime.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • For 3 days, that's quite a lot of work!
  • I have found a lot of bugs including getting the entity "stuck". I recommend only doing "jumpscare" triggers once and no more.
  • You found a hammer to break a door, yet you never use it?
  • Why is there a key in the toilet out of all places.
  • I feel as if we were introduced to the enemy too quick, as the first encounter wasn't that scary at all.
  • I wish there were puzzles or an A.I. chase.

Overall, a fairly decent horror game for 3 days. Great job!

(1 edit)

Creepy simple short horror game. Playtime is around ~5 minutes.

My playthrough:  

(SPOILERS BELOW)

My thoughts on the game:

  • The dot in the middle of the screen is pointless.
  • It's unclear which floors are what levels.
  • I wish there were puzzles.
  • It's weird how the backpack is referred to as a briefcase and apparently the "headmasters backpack" is in some random classroom.
  • The backpack appears out of nowhere and it's kind of weird.
  • Can't you just jump out of the window once you reach the first floor?

Overall, a decent short horror game! I enjoyed the experience.

(1 edit)

Funny, but very short. I wish it was longer and had hard or puzzling gameplay (such as Obunga chasing you and you having to collect something or pull a sort of lever or whatnot in a maze area, not sure).

Also the section at the beginning blew my ears out, I am now deaf.

A short game with a spooky atmosphere. Playtime around ~5 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • I wish there was something actually slowly chasing you.
  • The red effect is a little too much at the end. Additionally, it works timer-based, while it should be region based. In other words, it would've felt more appropriate if the closer you got to the white area it would fade in, and fade out quickly when you get close to the white area, and of course stay that way so you could make it less "red" by going backwards - This can be achieved by comparing the distance between one of the axis of the player and a number which represents an axis next to the white door - The distance will determine the effect intensity if the distance is close enough.
  • The writing is very hard to read. If you want it to look cursive while also keeping it readable, you can include a left click button which will pop up a window with readable text, of course this has to be told to the player through an on-screen gui text message. (Example from the game SOMA) 
  • It's unclear how to exit the notes, you could include extra buttons like right click and escape to exit.
  • If you don't grab the gun, the text is still the same in the end, as if you have the gun.
  • You can't shoot the gun, but at the end you are able to shoot the gun and have infinite ammo, what?
  • Shooting the gun at the end at the monster does nothing unfortunately.

Overall, I really enjoyed the experience, I was hoping to see more hidden stuff, but regardless it was an experience worthwhile. Great job!

A pretty sweet quick horror game. Playtime is ~7 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • I'm surprised there are air conditioning units inside the vents, ah yes that's how it works! xD
  • A very nice style, I like it!
  • The monster is a bit generic and slow. The asset is overused in games and in this case it is also combined with a fairly easy to outrun monster.
  • Too many dead ends. It's more of a chance trial and error game than one that requires skill.
  • I feel as if the game would've been a lot more interactive if you had to solve a quick minigame with the vents and move between one to the other, without dead ends, while you are being chased. Would've involved a lot more skill and been a lot more scary as you don't want to lose your vent progress.
  • There's music in the lobby but where is it coming from?

Overall, I really enjoyed the game! Definitely a worth-while experience.

Great game and fairly scary! Playtime is around 5-10 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Fairly scary at the beginning as you don't know what to expect, but the killer is fairly easy to outrun, in addition to the multiple "hits" you can receive. If escaping the killer was a bit more of a challenge, it would have been wonderful.
  • A puzzle would've been nice! A similar game would be Bonnie's Bakery, which uses the same style but integrates a puzzle into the mix by having to find a code (in addition to only having one chance).
  • Uh.. why did the butcher strap a key to a pig's tail?
  • That top section had a lot of potential. Imagine having to "parkour" over the butcher trying your best not to fall down and get captured.
  • The graphics are amazing, amazing job!
  • I really enjoyed the cutscenes, I felt as if they added a really nice touch and connected us with the pig.
  • The butcher still talks after he's dead.
  • The butcher doesn't react to being shot, only to being shot 4 times. It would've been a lot more clear that the butcher isn't invincible if he reacted to being shot.
  • It would've been a nice little touch to get "damaged" if you stay in the hot area for too long, in addition to an ever-growing flame sound and pig screams.
  • A different ending where the pig manages to escape the slaughterhouse after realizing the horrors the butcher poses through his nightmare could've been cool.

Overall, great game! I really enjoyed the experience.

Great style for a horror game. 40 minutes for all endings.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • The game contains almost too many jumpscares, they start to become very old and predictable.
  • The jumpscares are fairly cheap. A monster appearing out of nowhere in the same exact way everytime makes the game a lot less scary. Rather, a monster chasing you from a reasonable spot, one where you expect a monster to be in, just to jumpscare you as it gets close would make a lot more sense and be a lot scarier (as you know it's avoidable).
  • The game is too unpredictable when it comes to objectives. Why does drinking coke allow you to be immune to the "monster" in one particular spot, but not the other? Why does only clicking on a particular spot on the car which you are unlikely to venture to give you the prompt to sleep? Why is there a coin specifically there? Why do you get jumpscared by straying too far? So many questions, all of which add up to that 40 minute playtime.
  • The coin is really hard to see.
  • Why does the game ridicule you, yet doesn't give you the option to call the authorities after witnessing blood going into the forest (which would be the obvious first choice)?
  • The intro is very long, I wish there was a skip option.
  • The graphics are great, good job on that!
  • The suspense by going into the Forest was great, I just wish it wouldn't have just been a jumpscare, but something scarier.

Overall, while the game is by all means an easter egg hunt, it was fairly enjoyable and different to other itch.io games. Awesome job!

(1 edit)

A very well made experience, even without an understanding of previous chapters. Playtime - 15 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • The fans are not centered.
  • It's really odd how the S.W.A.T team refuses to shoot a lot of the time until it's too late.
  • It may be good to add an epilepsy warning at the start just in-case.
  • Amazing art! I can definitely see a lot of improvement.
  • At the beginning, the door is misspelled as "stuff" instead of "staff".
  • The doorman at the most right side is not updated for Davis.
  • It's unfortunate how you can't choose when some dialogue skips because sometimes it can be difficult to read outloud quickly.
  • There are cat ears on the SWAT team helmets? xD
  • Amazing storyline, I really liked how all the scenes were connected.
  • You can reload forever, even when not necessary.
  • Room R2,R3,R4 and R5 show up multiple times.
  • At the end, it's supposed to be "Thank you for playing!".
  • I would've really loved puzzles in the game.
  • The sound design is outstanding! It really made my bones chill.

Overall, outstanding job! The hard work for this game can definitely be noticed. Not to mention, the smooth animations which were the cherry on top. Keep up the great work! I'm looking forward to your next works! 

Incredible game! Filled with a lot of emotional story and great puzzles. 

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • A lot of emotion and detail is put into the story, quite amazing!
  • I don't understand why Diana doesn't go on the train with the others, she could at least try. In other words, what's gonna happen if she walks into the train with them? Or is there some magical barrier that stops her?
  • What does Diana eat?
  • I really like the puzzles, not too easy but not too hard either. Especially not as unforgiving as Aria's story.
  • More thoughts may come later on!

Overall, I'm really enjoying the game so far. Amazing job! :)

Great realistic and story driven short horror game.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Amazing graphics! They look really good.
  • I really liked the story driven aspect of it - Instead of relying on random jumpscares and a silly story, this one is filled with mystery, which is a great way to make horror!
  • I wish the game was less silent.
  • Weird how the main character just brushes off the attic door being wide open out of nowhere, and not to mention not closing it right after walking out either.
  • People who sleep with open doors are very odd.

Overall, amazing horror game! The mystery is what makes me like the horror game so much. It's not clear-cut what happens to the protagonist at the end of the game and neither is it very clear what the child was fully experiencing.

Interesting and realistic short horror game. Playtime ~10 minutes.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • It's not very clear you have to press E on the monster.
  • The game is extremely realistic and I love it. The flashlight movement is on-point.
  • it's unclear what we're trying to change.
  • I wish the story was a little easier to understand.

Overall, I really enjoyed my experience and I think you did a wonderful job, especially for one day of work.

Great third-wall breaking game. This game focuses a lot on the idea of easter eggs. Playtime ~10m-60m depending on full completion or just one ending.

My playthrough (ALL ENDINGS):

(SPOILERS BELOW)

My thoughts on the game:

  • The endings are a little random, how come it's walk through door/wall X in level Y and not something a little more senseful such as attempt to open door 307 or something.
  • Who's "her" and how do you exactly figure out her name? This did not come clear to me at all during my playthrough.
  • The elevator doors and bathroom door don't close fully.
  • Generally it's a better idea to have the elevator stationary and give the illusion of movement, such as moving the player 50y units up before the elevator doors open. This is due to the glitchiness of being on top of fast moving moving stuff. (Many big games use this)
  • The game feels like it targets the player more than the character, it might've made more sense to bring out a story that solidifies it's a game.
  • I really liked the graphics and sound effects.
  • What does the morse code entail? The game is completely beatable without figuring out what it means.
  • The secret 5th ending is very very random. xD

Overall, I really liked the game and it was really enjoyable exploring and figuring out all the easter eggs present. Great job!

Pretty well made and great graphics. Playtime ~10m.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • There were many cheap scares, I wish the scares were more elaborately thought through and weren't just pop in and out for no apparent reason or realistic possibility.
  • Did the guy not have a phone or something to record the strange occurrences? Kind of weird considering he's been waiting to go down into the supposedly haunted basement for ages.
  • I wish there was a better ending. It's more of just a "You left" than anything, and no continuation to the story either, like what happened after you left the basement? Did you report your findings? Did you decide to try to kill that monster?
  • At the ending you can keep on moving oddly enough.
  • Really great graphics! I found them quite realistic, especially with the smooth flashlight movement.
  • Some sections actually contained pretty good scares like the long hallway with the heartbeat, I was on edge thinking something would chase after me or pop up through the bars to grab me.
  • A main menu would've been neat.
  • Puzzles or chases would've been amazing here.

Overall, definitely a very great game. Quite immersive with the graphics and movement. Amazing job! :)

Windows Defender and VirusTotal aren't fond of the .exe one bit.

Yes I have! I was actually surprised there were so many cameras. I'll be looking forward to the full game.

Incredible horror game! ~10 minutes as of writing.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Graphics are on point.
  • Weird how the facility has gates which can't be unlocked/locked, but rather they do it by themselves.
  • So there's a monster on the loose in the facility and no one bothered to call some authority?
  • Weird how there's just a random gun in a pet clinic.

Overall, great game! I really enjoyed it and I'm excited to see what's next.

Scared the living shit out of me. Though it is quite short and most jokes in it are a lil cringy - not really the type of games I would upload.

Nevertheless, great job!

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • It's a very interesting concept, I've not seen the horror side of a teacher before, it's usually the students.
  • I wish the jumpscares were scarier.
  • It was a bit confusing at first why the doors were locked, I couldn't find the door "key".
  • Why are the kids drawing weird symbols all of the sudden and lighting candles like it's a ritual xD.
  • I wish it was longer.

Overall, I really enjoyed the game.

Quite scary and heart-pumping. Would recommend potato mode as the main one is a bit laggy.

My playthrough:

(SPOILERS BELOW)

My thoughts on the game:

  • Isn't very well optimized, the normal game suffers from pretty major lag on a decent machine. Potato mode runs just fine but the images are very blurred.
  • I would assume the ghoul was a prank made by your friend. Not only setting all that up is really time consuming but even after your friend explains that to you, it still follows you.
  • Your friend found "another exit", yet it isn't viewable anywhere.
  • It's very odd how your friend just runs in. Not only is the main character not sure if he even went in fully and hasn't seen him "He must've went in", but I've never seen a situation like that where you just abandon eachother in a big tunnel.
  • Your friend is very eager to go back into the tunnel even though you just about almost died there, very weird.
  • The big monster at the end chase can block your path.
  • I'm gonna admit this game was hella scary.
  • The flashlight and lantern produce too much flare, I recommend taking note from Amnesia on the lantern's look.

Overall, quite a decent game. I enjoyed it. :)

A short ~2-3 minute horror experience with nostalgic graphics.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • I would've loved it if the game was a bit longer.
  • The graphics and feel are spot on, some sections seem very well polished.
  • The monster wasn't that scary, it was quiet, expected at most parts and generally didn't really look horrifying but more like a fish.
  • The doors are a little buggy. They need to close/open from the point they are at and not from the start/end, as well as maybe a cooldown timer.
  • In the end cutscene you forgot to remove the player model - In general I think it's nice practice making the player invisible in-game if they're not meant to be visible.

Overall, the game really brought me back to the old pixel retro horror games and I enjoyed the experience.

Has a really relaxing vibe and atmosphere. Playtime is ~7 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • Probably the best atmosphere and vibe I've experienced in a while.
  • The music and ambience is top notch.
  • I wish there were puzzles.

Overall, I really enjoyed the relaxing creepy experience.