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This game is really polished and competent for a jam game. My only gripe is that I don't think permadeath and resetting back to the start is appropriate for this game, since it's kind of a series of distinct puzzles more than anything else. I would've appreciated checkpoints, especially considering there are hidden bonuses that incentivize the player to take risks going around blind corners and such. It seems a little harsh to ask players to go over there after a bunch of puzzles and then send them back to the start when they fall.

Thanks for the comment, I definitely agree with you about the permadeath, it would have been the last thing to make it in if I had just a few more minutes of dev time haha, sorry about that!