The cutscenes were nice and I liked how the level flipped back so you could play in an inverted way. I do have to say though that the level design could use some work along with not having the player take "necessary damage" to get through segments. Too many "leap of faith" moments happen in the game as well. The ending of the game wrapped it up nicely though :)
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Ah and here I was so proud of my "leap of faiths"! But we would agree, I suppose I got too focused on trying not to make the gameplay too easy after you figured out the mechanics. There might'be been a happy medium to find with more thought, so great feedback for the future.
I'm sure I also speak for Ryan, who made all the cutscenes that took terrifyingly long dedication, we appreciate the compliments. Thank you for playing!