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I made this in Pixelorama. The process went fairly smoothly until I compiled the screenshot. Cloning a layer often produced a blank layer or a previous state of the layer. Creating a blank layer or loading sprite layers shorter than the number of frames in the project caused random sprites to be added to the layer. These sprites had been duplicated and merged into layers. However, Pixelorama would stick a couple of extra sprites into unused frames. It's like the program remembers past commands and executes them randomly. Since this only occurred with the larger project, my small amount of memory, 4 GB, may have been contributing. I found workarounds and will continue to use your product. I have no income and very much appreciate this tool that may help remedy the situation.

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Projects occasionally add a couple of extra colors that are close to the palette. I've used ZSTD compression, as I couldn't leave it unchecked by default. I don't know if the color aberrations happen without it.

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Hello! Your animation looks amazing! :) We are sorry for the issues caused and thank you for reporting. This is definitely some weird behavior and it is possible that it may have to do with some kind of memory issue, but we're not sure. We'll do our best to investigate and fix the issues in a future update.

Are you able to add Pixelorama to the tool database? https://itch.io/suggest-a-tool

Yes, we will do so once we make some further improvements to the user interface. The suggest a tool page lets us upload a screenshot, but I'm not sure if it can be changed later.

The link next to "Made with" takes one to a page of games made with the tool and doesn't show the tool.

I turned the mockup above into my 1st game using Pixelorama. Thank you. https://houserule.itch.io/regen-rod

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It looks fantastic! We feel very honored that Pixelorama was a part of your first game!