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Interesting design! I would like to play a version where the thing don't stop and need to be destroy while falling.. slower, naturally! Congrats

Thanks for taking the time to leave feedback. I was focused on the connection mechanic foremost, but how the items are dropping (wave based, slowmo etc.) could really spice things up, I agree. Looking forward to playing 15 Light Minutes later today. Coin battle looks very interesting, too!