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It's been a while, but I do remember it being somewhat buggy, yeah x3 I only had just under 1 week to make it, and the engine itself had some really irritating bugs at the time with practically non-existent help from the engine devs (though that may have changed by now!) The buggyness of Tyrano is the main reason I decided to stop using it after I made Impostor and switched to Nani x Unity instead, which I feel works much better. Tyrano was great to start out with though! 

I would've gone back to try and fix the bugs, but I kinda just didn't want to have to work with Tyrano anymore >.< I felt like I'd rather just completely remake the game in Unity instead, and I still hope to at some point, along with the first game I ever made with Tyrano cos that also suffers from random bugs in the engine that I no clue how to fix. Things like text skipping causing crashes. Cos I had nothing to do with the code for skipping. That's built into the engine. Leaving me clueless as to how to fix it since I'm not a coder >.<

Anyways, thanks for taking the time to check it out :3 

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That makes sense! Using a buggy engine is hell.