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So I realised I need to make maps as well.. (darn this would have been funnier if i announced it on the last day.. oh well)


Anyway one thing i noticed is that often map design comes from neccessity
E.g. in this one I wanted a simple concept: you need to drain a pool to access a switch

And to drain the water you need to get rid of a plug by shooting at it
(but you cannot shoot or use switches underwater)

So to shoot underwater you need to turn into Steel Lara (when in doubt just st- borrow from Nintendo)
and just walk on the bottom of the pool shooting stuff
Now the problem is that in this form you can just walk over the switch and push it
And to solve that first the Steel powerup is time limited and there needs to be some extra wall added
so you can walk to the cork and blast it but you don't have enough time to reach the switch