Then can I ask Why have the healing items in an UNDEAD army? Why not have items that can actual heal them? Something like a restorative moss or healing from souls, anything?
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Ah, saying it now sounds embarrassing, but it was a short-sighted design on my end. After the "First Act," you're meant to be able to recruit human units, which you can actually heal using potions and the like, but as you say, it is extremely misleading to the player to give them potions when they can't use them in the beginning.