This is amazing! May I ask what color palette you used for this?
Percarus
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One of the best games I've discovered in this platform. Brought back a lot of childhood emotions, loving it when characters explain what their moves do, and collecting new items to test them out in battle.
Overall, amazing! My only complaint is that it's too easy- even the post-game challenges are no trouble.
Would highly recommend this to friends, lovely work :)
Using Version 1.4.7 of the plugin. When turning on Simple View would remove the last skill card in the character's deck from the Skill/Deck Menu.
In the image attached, there should be a Cosmic Blast skill, but it's missing. It's in the deck, and can be used in battle, but is not shown here.
This is the plugin demo, so there should be no plugin conflict.
That all sounds wonderful! Besides what you mentioned, the biggest thing I'd love to see implemented into the plugin is a way to control the cost dynamically. Discounting card costs is a common mechanic in card games, and although I tried to implement this in Alyx Ascended, it was done so clumsily since I couldn't show the new cost of the card. It would be a great debuff to players as well, if an enemy could increase card costs, or randomize them, etc.- there's a lot of possibilities with it :)
Recently began to work on a new card game project, and I've discovered that Eli's Bitmap Font is partially compatible with this plugin. The new bitmap fonts get applied to the cards (unlike Victor's SFonts plugin), however, the settings to change the font size in the Card Name and Card Description in the plugin parameters don't work anymore. Therefore, one must find a good font size that's applicable to both the name, the description, and the general UI of the game if they'll be using the plugin.
Thank you for your kind words! And for reporting the theme-font bug, I'll make sure to fix that first, and soon! I'll go about implementing a volume slider too, and of course, I'm planning on adding more sounds, along with more fonts and themes.
I'm super interested in having custom-recorded sounds in the program! Your offer is generous and I'd love to take you up on that :)
I just finished and published a game featuring this plugin.
https://percarus.itch.io/alyx-ascended
Here's a screenshot of the game!
Tested with Eli's Message Actions, and the 1.3.5 Demo. It's compatible, as long as Eli's plugins are placed above the Card Game Combat plugin. Thanks for all your work, and looking forward to the updates to come!
Reporting in another plugin incompatibility: when opening the Skill menu, a crash happens when you have a plugin that aligns text automatically. The plugins I have used that caused this issue is Biud436's Message Align and Eli's Message Actions.
Hello! I've been developing my game with this amazing plugin. In doing so, I've found a way to add card images to the random card reward events. (In the demo, these are the BattleReward common events.) This should help players clearly see what the cards are about.
This method needs two things first:
- Galv's Choice Pictures plugin
- Images of your cards in your img/pictures folder. These images MUST be named exactly the same as their skill names. (Slash = Slash.png)
Now, to the code!
In your BattleReward event (in this case, I'm using the BattleReward_Common event from the demo.) edit this part of the code:
We will be modifying this just a tiny bit by adding Galv's Choice Picture feature into the code.
Modify this line:
const array = [$dataSkills[cmnSkills[0]].name];
Into this:
const array = [$dataSkills[cmnSkills[0]].name+"<p:"+$dataskills[cmnskills[0]].name+",x,y>"];
Replace x and y with the x and y positions where you want the card images to appear on the screen.
Then replace this line:
for(var i = 1; i < 3; ++i) array.push($dataSkills[cmnSkills[i]].name);
With this line:
for(var i = 1; i < 3; ++i) array.push($dataSkills[cmnSkills[i]].name+"<p:"+$dataSkills[cmnSkills[i]].name+",x,y>");
Again, replace the x and y with the coordinates you want.
And... that should be it! Make sure your card images are set up correctly, your variables are right, and it should work. Mine looks like this:
Happy devving! If you have any questions, I'll try my best to answer them :)
Hi! I'd like to create a card that does "Deal damage to an enemy. If Fatal, Draw a Card."
I'm using Yanfly's plugins, and found a way to have an effect trigger if the skill used is fatal. However, I don't know how to make the player draw through this method. Is there a way I'm not seeing?
Ah, saying it now sounds embarrassing, but it was a short-sighted design on my end. After the "First Act," you're meant to be able to recruit human units, which you can actually heal using potions and the like, but as you say, it is extremely misleading to the player to give them potions when they can't use them in the beginning.
Thanks for letting me know! The healing items are actually not supposed to work on your undead units, but if they don't work on the Prince, then that's certainly a problem. As for the cannon bug, that's an unfortunate limitation I've found within the engine so far- it can reduce an enemy's HP to zero, but a skill has to be executed on it for it to "count."
I used several extensions, like Shoukhang's Summon plugin for example in order to create the Lich's Necromancy magic. I'd recommend taking a look through them and seeing if they're gonna help you make the kind of SRPG you wanna make. Most of them adds new features that could change the game's mechanics and flow in a huge way.
Good luck in making your game, and feel free to ask me more questions!