Yup! I couldn't agree more. I had a level designer who bailed on me and I simply ran out of time as the solo dev. I actually have a version with all the weapons locked and locations to unlock them, but at 3:00a I gave up on trying to make a storyline to go with it. It's sad, but if I just had 3-4 more days I'd have a pretty solid level design/story/weapon progression. Post-Jam, I'll make a story with exploration. I already have basic wireframes and a storyboard written.