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The movement, combat, and graphics are all really polished, so good job! But as for the basic gameplay loop, it kinda defeats the point of a metroidvania to have all the abilities unlocked at the beginning. What's the goal? What motivation does the player have to play the game? Running around and killing enemies is only fun for so long without motivation...

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Yup! I couldn't agree more.  I had a level designer who bailed on me and I simply ran out of time as the solo dev. I actually have a version with all the weapons locked and locations to unlock them, but at 3:00a I gave up on trying to make a storyline to go with it. It's sad, but if I just had 3-4 more days I'd have a pretty solid level design/story/weapon progression. Post-Jam, I'll make a story with exploration. I already have basic wireframes and a storyboard written.

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Tell me about it--eveything's harder as a solo dev, I certainly understand that. For most of my game jams I've been a solo dev, so I empathize 100% (this time, I was fortunate enough to have a really good team taking care of the music, which totally eased some of the pressure off of me lol)

Always great to find friends who get it lol

If you ever want to collab hit me up! I do my best to not flake out