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(+10)

As someone else has mentioned I also tend to not really put myself in the shoes of the self-insert characters. I do think it's best if they remain somewhat ambiguous but well defined. I mentioned this before at some point but I think one of the things that can make an MC more of a self insert than a character is the way they are presented, which in a VN is basically their name (or if they are visible through customization, which is not the case for Minotaur Hotel). In this case, whenever the MC speaks, if they are shown with a name or with "You". Even if you can name him, it's more akin to naming the main character in an RPG or the like.

I like the characterization for the MC so far regardless, I can definitely tell he's a much more mature person than your typical FVN characters. I'm honestly very tired of teen drama and angst and this is a refreshing take on a MC. Someone who's had time to develop emotional maturity and is understanding of other's feelings and needs. Very much what I would hope an adult would act like.

(+3)

This is something else I really love about the MC, he's most likely a much older man than is usually depicted in any video game media. VN's tend to lean into teenage to early 20's in terms of ages for their player characters. I feel like the MC has to be in his late 20's at the youngest but likely in his 30's or older. His age is vague obviously to allow for most audiences to put themselves in his place, but it just makes sense for him to be older since he has the means to travel and has the leadership experience. I wish more games had adults that acted like adults with adult issues as protagonists.