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Had a go at the updated version - woodcutter seems a bit broken. The lock stops working so you can use it infinitely, but even if you stick to just one use a day it feels quite overpowered.

Church is a nice addition. I also like how you can do multiple missions each day. The item that turns 2 monsters into 2x(1) dice in the garrison is kind of useless now that space in the garrison is limited, you would want to save those spaces for higher numbers. Also I put a drunk (6) in the garrison and it fell out the next day, which was funny until i realised it overwrote the garrison space so I couldnt add any other dice there. Bit harsh that.

Ah I didnt think about the pendulum and beer interactions with the new rules. I will probably redesign pendulum.

I made almost 0 playtest with the woodcutter, I need to play with it and fix the lock bug.

Seconded. Woodcutters ability to guarantee an excalibur rush or easily take down the nemesis/griffin/manticore makes it pretty busted.