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It seems the maps are becoming very expansive. I would recommend using secondary elements to guide the player. One solution often used is to add coins or small collectibles in specific paths to guide the player.

Also, if your focus is on the story, don’t forget to add calmer areas (e.g. corridors) that allow the player to breathe and take in the environment and the story.

(+1)

Thank you for the feedback! Because we have not yet implemented the collectibles we still haven't decided for sure where to place them but I'll take that into consideration when we do!

For the cinematics and narrative areas I think corridor rooms will be perfect and we'll try to integrate them between these levels so it's not too stressfull :)

If collectibles are not a thing in your game, try torches or lights. They are cheaper and easy to use. Good work!