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Thanks so much for the feedback! While the bouncer is sort of directly harmless, it can be quite an impediment in certain situations.

In the future, we plan to employ bouncers in more interesting ways with deliberate/non-random placement of certain enemy types.

I think it's interesting having them push the player non-lethally, so we'll try to hold on to that if we can and make it more interesting.

I changed my mind about bouncers a while ago. they are freaking impossible to kill if there aren't any nearby enemies to hit it into. Enforcers are the useless ones.