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Sound design and art is simple yet clean. The controls feel a bit weird though. I assume you're using gravity scale to make the player jump higher. This causes the rising speed and falling speed to feel wildly different. I would suggest watching Jonas Tyroller's video "Why Your Indie Platformer Sucks" and go to 4:03 to see better methods for variable jump height. Great game overall and had lots of fun!

Thank you for your feedback :)