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(+1)

It's been a few updates since I last played, so I'll offer feedback on all the stuff that's new to me. 

The tutorial still breaks for me if I skip when the unplayable card is in hand. The boss fight has also resulted in a softlock both times I have reached it. At some point the opponent doesn't act and you never draw cards.

The card swapping after victory is a really good mechanic and I feel like I have a lot of control over my deck and draws. One thing that can be improved upon in this regard is for cards that require a specific setup, like the target being "sensitive" or "lubricated", requiring for a card that creates that effect to exist in the player's deck or the offering pool to show up.

The random events are neat, but I feel like they need to be created as a "set" on the map instead of being fully random. I've had 4 dryad flower events in my second playthrough and nothing else. This change would also allow to guarantee a set number of shops and campfires on the map. Many of the events have a very steep pleasure entry price, I feel that a battle or another way to avoid the damage (perhaps by losing a card or piece of underwear instead) would make the players more open to experiment.

The top row of starting upgrades is a lot more powerful than any card related ones. It might be better to allow players to pick one from the top and one from the deck card ones, instead of two of any type.

I don't know if larger decks are something that's actually a good goal for the player to get upgrades for. Smaller decks offer a lot of consistency advantages over big ones. I think a set deck size is better in this regard, maybe 15-20 cards total.

I like how the game is coming along. The deck management in particular is in a really good spot now, the player has a lot of freedom to come up with all sorts of fun strategies. Very nice work, I'm looking forward to future content!

(+1)

:O
I'll have to read this a few times XD
There's a lot of things that I like and you sparkled a solution for a problem I recently found.  >:D

Thanks for the feedback
Always a pleasure to see you around :D

(+1)

No problem, thanks for developing a fun game.